What emulators could benefit from better/direct hardware access? From looking over the wiki article (http://wiki.gp2x.org/wiki/Emulation) it looks like the following:
(*Note I don’t even kind of claim to know what I’m talking about here, I don’t know many of these systems very well or even at all and so I may be grossly wrong. Feel free to correct me)
Arcade (MAME)
Amiga
MS-DOS
PC-Engine
GBA
SNES
Genesis/Megadrive
Sega Mega-CD
NeoGeo MVS
NeoGeo CD
PSX
Everything else is either:
Already working fine (2600)
Needs an assembly core but Linux isn’t holding it back (NES)
Is beyond the scope of what the GP2X is capable of (N64)
So off that list, what do people think? How many of those systems are really going to benefit from direct hardware access? Did I forget any?
What about non-emulators? What benefits would direct hardware access bring to interrupters such as SCUMVM? What about native GP2X games? Have any developers (other than Ressy on DrMD) hit any places where Linux is getting in the way (from a practical standpoint)?
(*Note I don’t even kind of claim to know what I’m talking about here, I don’t know many of these systems very well or even at all and so I may be grossly wrong. Feel free to correct me)
Arcade (MAME)
Amiga
MS-DOS
PC-Engine
GBA
SNES
Genesis/Megadrive
Sega Mega-CD
NeoGeo MVS
NeoGeo CD
PSX
Everything else is either:
Already working fine (2600)
Needs an assembly core but Linux isn’t holding it back (NES)
Is beyond the scope of what the GP2X is capable of (N64)
So off that list, what do people think? How many of those systems are really going to benefit from direct hardware access? Did I forget any?
What about non-emulators? What benefits would direct hardware access bring to interrupters such as SCUMVM? What about native GP2X games? Have any developers (other than Ressy on DrMD) hit any places where Linux is getting in the way (from a practical standpoint)?