sam fisher
Well-Known Member
I think that Zodttd may need a slight break.
Exactly. Zodttd, take all the time you need.Godmil posted on Mar 13 2007 at 10:40 AM said:Probably a good idea. This emu is amazing and will be brilliant when it's finished, but the last thing we need is for Zodttd to burn out on it.
OK Zodttd, i gonna try right now the audio buffer restarting the emuzodttd posted on Mar 13 2007 at 09:27 PM said:Ok, I got a good 12+ hours of sleep and am ready to start compiling a list of things to fix in v9005.
Keep this in mind when testing games and reporting something needed to fix:
- I believe my autoframeskip is off by far, so I'll fix that.
- *** I accidently set the default audio_buffer to 256 instead of 512. ***
- The size of the GPE was increased a meg since I compiled with an - optimization flag -funroll-loops which increases speed but takes awhile to compile and raises the size.
Things I'd like to know, especially after setting to the correct 512 audio buffer:
- Is the "serious bug" still there? If you get a crash in seemingly random spots or while not inputting any controls, then this is the serious bug and I'd like to know about it. It's an easy fix but I might have tweaked it wrong currently.
- After setting the 512 audio buffer, you MUST exit gpSP2X completely and load it again. After that is done, is there still worse audio stuttering from v9004d? Also a note on performance would be greatly appreciated.
Thanks!
-There are a few games that have good sound, but not as good as in 9004D, now there is an annoying scratch that never happend before. (this is the good part)zodttd posted on Mar 13 2007 at 09:57 PM said:Rivroner: Please elaborate on the problem you're having. Thanks.
zodttd posted on Mar 13 2007 at 10:09 PM said:Ah! I might know what I did wrong! Oops, I will fix that up in a few hours for v9006. Great feedback.