TomVS said:
Autopilot crashing into planets, I seem to remember this was also a problem on my amiga.
The autopilot was buggy as hell. This was my trick for landing correctly every time:
- Use the solar system viewer to select the spaceport you want to land at as soon as you decide to travel somewhere.
- Enable autopilot until you're pointing in the correct direction.
- Switch off autopilot and enable manual control.
- Hold down the accelerate button to set the speed to something absurdly large.
- Increase the time speedup to maximum.
- Keep the target planet/spacestation in the green targeting square as you accelerate towards it.
- When the green squares start flickering fairly rapidly and you're very close to the planet, switch the autopilot back on.
Your ship will decelerate instantly and land with no problems. This is a great trick for getting to assassination missions on time in the Alpha Centauri system. If you're late on switching back to autopilot, though, you'll slingshot around the planet and have to do the whole thing again.
Worked every time for me on the Amiga; not sure if the same bug is in the ST version. The other useful bug exploits are:
Infinite Cargo Space
- Buy 1 tonne of rubbish.
- Fly somewhere out of the way.
- Switch to the cargo view.
- Click just below the rubbish eject button.
The rubbish won't get ejected, but you'll gain 1 tonne of cargo space. Works best on ships with auto-repair systems as it damages the hull.
Wormhole Hyperspace Jump
- View the galactic map.
- Scroll roughly 640 parsecs (not sure of the unit here) away from your current location.
The variable used to calculate how far you can jump overflows and resets back to 0, so you can make gigantic hyperspace jumps with even the most basic drives.