GP32 Coding Information


LordDavon

Member
Joined
Apr 10, 2003
Messages
108
Some of you may know me for the work I do on the Sharp Zaurus PDA's. I am looking to move my applications over to the GP32. I have been in touch with Gamepark, but they are slow in responding to questions.

My questions are this:

1) What libraries are ported over to the GP32. Allegro? SDL? etc...

2) Where can I download the information on programming the video?

3) Key layouts... etc...

I am looking to port over my MaxProjects applications: http://maxprojects.zaurii.net

MaxProjects consists of a MAME emulator which resizes all of the screens to fit 320x240 (Many games run at full speed with a 200MHZ StrongArm). The source is modified from Advanced Projects. A MESS emulator, which is a multi machine emulator (A bit slow at the moment) and an Amiga emulator (which is slow to normal depending on the application).

LordDavon
http://www.nvmax.com
 
Hi,

You should be able to find all you need at www.devrs.com and also check out http://chn.roarvgm.com/ for a quick guide to some stuf.

Its quite easy to alter the Gamepark dev kit to use allegro commands as it already has some extreamly similar ones (blit, sprite, create screen etc)

-Craig

www.gbax.com
 
craigix posted on Apr 10 2003 said:
Hi at

You should be able to find all you need at www.devrs.com and also check out http://chn.roarvgm.com/ for a quick guide to some stuf.

Its quite easy to alter the Gamepark dev kit to use allegro commands as it already has some extreamly similar ones (blit, sprite, create screen etc)

-Craig

www.gbax.com
Thank you. It looks from that site that some of the applications are using SDL. Since that is what I am using, it should be fairly easy to recompile these for the Gamepark.

LordDavon
http://www.nvmax.com
 
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