Amiga Emulation


feddon posted on Dec 30 2004 at 07:45 PM said:
dunno ive got a mouse and keyboard to use if i need them, havnt really tryed the contoller for thos types of games.

Yeah... I figured that...
Damn that... I certainly wish I would stumble over an SP1-expansion...
Ahh... Who only had keyboard, harddisk and floppy-drives.
But I guess the console feel would disappear :)... and make the living room TV look... well messy ;)
 
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it definatly does that, cost me a fortune when i got all the stuff, havnt a clue what they go for nowadays.
I got all the bells and whistles like ram and shit too. God i love my amiga..
 
nonarKitten, are you sure that the "sprites" in blood money were actually sprites? Couldn't those have been BObs (Blitter Objects)? I thought the Amiga sprite hardware only allowed 4 colors per sprite.
 
Jarska333 posted on Dec 30 2004 at 09:02 PM said:
Edit: Just heard from TV at some company called "Yeahronimo" ( :rolleyes: ) has bought the Commodore brand for $33m... For portable MP3 players and such.


CBMlogo.gif


Long Live Commodore!!! :lol:


That's interesting. Tulip computers owned all the Commodore 8 bit rights, and have now sold them on? Wonder what this means for ironstone, who were creating a new line of C64 related products.

As for the Amiga, a company called Animo owns all the rights to the Amiga line and have set up a company simply called 'Amiga'. You won't find anything about Amiga on the Animo website, since they concentrate on set-top boxes.

Amiga OS website

The site seems like it;s not updated much, but after taking a wuick look in the forums, it looks like there's always plenty going on there.
 
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Hi Dave,

IIRC, the original Psygnosis documentation used the term sprites. While, yes, sprites were normally limited to 4 colours, the could be made to do more - which is why I mentioned that they suffer from a lot of abuse. First of all, two sprites could be stacked to make a 16 colour sprite. Additionally, if the copper were interrupted in the middle of a scanline, it could be possible to refresh the sprites (so long as additional DMAs weren't needed). So, for example, a bullet, which used the same image, could be repeated an unlimited number of times. The player ship, and most enemy units and shots were all sprites - I think only the background was blitter driven (and then, only a little - it mostly used playfields and offset scrolling).

This can be demonstrated in World 2. About 2-3 minutes in, theres a part with a dozen-or-so crawly things that attack you. Not only does the frame-rate drop (on my NTSC Amiga anyway), but some of the badguys vanish altogether - a symptom of sprite behaviour. Slow down on BOB run games just slows down. My Adspeed solved the slowdowns wonderfully.

edit - checked the original requirements for Fellow (which the full source code is available for). Processor wise, a 133-150Mhz Pentium was enough for Amiga500 speeds and needed 11MB of RAM to run minimally (that's 256KB ChipRAM). Fellow wasn't perfect, didn't do cycle-exact emulation by far, and had some CPU core bugs. If code denisty can increase substantially from the x86 code, it might be possible... maybe

-- nonarKitten

DaveC posted on Dec 30 2004 at 09:26 PM said:
nonarKitten, are you sure that the "sprites" in blood money were actually sprites?  Couldn't those have been BObs (Blitter Objects)?  I thought the Amiga sprite hardware only allowed 4 colors per sprite.
 
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I'm waiting for Amiga emulation on the GP64, but in the meantime, I wish there was a decent Amiga emulator for my Mac, the Mac version of WinUAE is a bit rubbish in comparison and doesn't seem to see much development which is extremely unfair...

...anyway Ringo, can the CD32 simply play Amiga stuff on CD? I have a CD32, but didn't know this, how was your CD authoured to do this, I'd love to do the same...

®
 
i downloaded a disc image off p2p that was made for gp32 i didnt make it myself.
 
BaDToaD posted on Dec 26 2004 at 10:32 PM said:
Megalomania on DrMD. Perfect version again except for sampled voices.


WHAAATTT, that is THE only game I need, been searching everywhere, can you tell me where I can find it please, and how do I add it to my DrMD which came pre-installed when i bought my GP32 :)

If I can get Megalomania in time for my hols I'll be a happy man indeed :D
 
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...anyway Ringo, can the CD32 simply play Amiga stuff on CD? I have a CD32, but didn't know this, how was your CD authoured to do this, I'd love to do the same...

®

Basicly it's just a bunch of WHDLoad or JST installed games, who are accessed by some sort of front-end. It has nothing to do with my CD 32 - It's just like a bootable harddisk... except on a CD...
The CD I have can be found on any P2p program, but it's hardly legit...
 
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