Gp2xengine


Mr. Anderson posted on Dec 19 2005 at 01:23 AM said:
Perfect @200mhz:

Outrun

Great emu!

I was just playing outrun, when the road forks, just before each checkpoint, only one of the two routes is shown, you can often see a car following the invisible route...

I'd say it's not quite perfect! very playable anyway though...
 
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Battery life is shit at 200 MHz. Having to overclock to 220 MHz is ridiculous for a PCEngine emu. It ran smoother on the GP32 at only *166 MHz* and the Zodiac at *192 MHz* why does this need so much more power?

<rant>
Wow, DaveC really is touchy lately. He'll bitch about everything, including emulators that other people have taken the time to port (in there own spare time) for free. Maybe people shouldn't even bother if all they are going to get for there hard work is being slagged off and there work classified as shit?

Maybe you should try writing/porting your own emulator, DaveC, as we'll see how fast that one runs. Oh, and unless it runs perfect FS0 with sound at 200mhz we'll throw it back in your face and say it's shit. How about that? No? Then shut the fuck up and stop bitching about stuff your getting for free.
</rant>
 
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Well said Squidge. All the developers are porting to a new machine and they are tring there best,

It ok to report problems so that the dev's can correct these but to keep slagging them off is out of order.
 
DaveC is always bitchy about his battery life. I don't know why he thinks complaining to us over and over about his battery life will make it better. Buy some new batteries.

PS: I'll still buy your stick at some point :p
 
Battery life is shit at 200 MHz.  Having to overclock to 220 MHz is ridiculous for a PCEngine emu.  It ran smoother on the GP32 at only *166 MHz* and the Zodiac at *192 MHz*  why does this need so much more power?

<rant>
Wow, DaveC really is touchy lately. He'll bitch about everything, including emulators that other people have taken the time to port (in there own spare time) for free. Maybe people shouldn't even bother if all they are going to get for there hard work is being slagged off and there work classified as shit?

Maybe you should try writing/porting your own emulator, DaveC, as we'll see how fast that one runs. Oh, and unless it runs perfect FS0 with sound at 200mhz we'll throw it back in your face and say it's shit. How about that? No? Then shut the fuck up and stop bitching about stuff your getting for free.
</rant>

Squidge - can't you read plain text anymore after all that coding?

let me translate for you

English=='C'lish
Battery life @ 200MHz==Shit;
Overclocking GPEngine MHz > GP32 Version == ridiculous;
Overclocking GPEngine MHz <> Shit;
reason for overclocking > GP32 ==?;

Squidge Answer == DaveC Bashing;
 
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DaveC's posts = Critique. He is essentially the closest thing on this board to a true User Acceptance Tester. I dont always like his style, I don't always agree with him (Really DaveC, get some better batteries, there may be something wrong with your unit, you are only hurting yourself by not doing this...), but he almost always provides good feedback with his critique in an effort to get whatever issue he percieves fixed.

My only concern is that he may scare away some good developer's with his overly direct communication.
Still, what is the point of asking for feedback if you can't handle constructive criticism. I can't recall any post from him caling an emulator itself 'shit', I think he is just bothered by the implicite GP2X-Linux overhead, not the quality of the EMUs themselves.
 
The reason for overclocking on the 2X vs. the 32 would probably be that the 32 ver was probably optimised like a motherfucker. I get this and don't mean to bash anyone's efforts, I appreciate the work the devs do for us and don't want to see them discouraged. I can't speak for DaveC, but I'm just sayin I'm gonna wait another release or two while this is optimized further. If there's anything the wait leading up to the 2X's release has taught me, it's the value of patience and I can wait a little longer if the end result is going to be better. :)
 
My battery life at 200mhz = 5 hours = good.
I've been playing Squidgesnes at 266mhz and i'm getting 3+ hours (thats all i play in a day, so it might last longer). Then I recharge over night.

Get new batteries daveC. Ansmann 2600 + a good charger (not some 15min shit).
 
Nice emualtor but i dusted off my psp today and downloaded the pc engine emu for that.....OMG it pisses on the gp2x one from a great hight.

I hope this gets up to full speed soon with no frameskip.
 
Nice emualtor but i dusted off my psp today and downloaded the pc engine emu for that.....OMG it pisses on the gp2x one from a great hight.

I hope this gets up to full speed soon with no frameskip.

Just wait for SquidgeEngine


(if it ever gets completed :D )


One thing you have to notice though, PSP is 333Mhz, GP2X is 200Mhz. Last time I tried a PC engine emu on the PSP, it struggled at 222Mhz, and needed to be overclocked to run smoothly with decent sound at fs0.
 
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Nice emualtor but i dusted off my psp today and downloaded the pc engine emu for that.....OMG it pisses on the gp2x one from a great hight.

I hope this gets up to full speed soon with no frameskip.

Just wait for SquidgeEngine


(if it ever gets completed :D )


One thing you have to notice though, PSP is 333Mhz, GP2X is 200Mhz. Last time I tried a PC engine emu on the PSP, it struggled at 222Mhz, and needed to be overclocked to run smoothly with decent sound at fs0.


Howcome GPEngine ran so good at FS1 at only 133 MHz? I would think it could run fullspeed FS0 on the GP2X, couldn't it? Or was the GP32 more efficient (no linux)?
 
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GPengine contained a lot of arm assembly. The PSP ports I played with, as well as Gp2xengine are 100% C code with no assembler code whatsoever. Which is why they are so much slower.
 
Could FluBBas PC-Engine emu be ported? That has alot of ARM assembly in it. If it can run on a 16 MHz GBA I would think it should run great at 200 MHz. His sources are available.
 
DaveC's posts = Critique. He is essentially the closest thing on this board to a true User Acceptance Tester. I dont always like his style, I don't always agree with him (Really DaveC, get some better batteries, there may be something wrong with your unit, you are only hurting yourself by not doing this...), but he almost always provides good feedback with his critique in an effort to get whatever issue he percieves fixed.

My only concern is that he may scare away some good developer's with his overly direct communication.
Still, what is the point of asking for feedback if you can't handle constructive criticism. I can't recall any post from him caling an emulator itself 'shit', I think he is just bothered by the implicite GP2X-Linux overhead, not the quality of the EMUs themselves.
DaveC's posts = Critique. He is essentially the closest thing on this board to a true User Acceptance Tester. I dont always like his style, I don't always agree with him (Really DaveC, get some better batteries, there may be something wrong with your unit, you are only hurting yourself by not doing this...), but he almost always provides good feedback with his critique in an effort to get whatever issue he percieves fixed.

My only concern is that he may scare away some good developer's with his overly direct communication.
Still, what is the point of asking for feedback if you can't handle constructive criticism. I can't recall any post from him caling an emulator itself 'shit', I think he is just bothered by the implicite GP2X-Linux overhead, not the quality of the EMUs themselves.

Sounds like Simon Cowell. Take that as you will DaveC.
 
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Could FluBBas PC-Engine emu be ported? That has alot of ARM assembly in it. If it can run on a 16 MHz GBA I would think it should run great at 200 MHz. His sources are available.

I think the problem with FluBBa's is that it has been optimized to the point where compatibility suffers to get enough speedups to run on a 16Mhz ARM, and that it uses the GBA hardware to the max - eg. I think it uses the GBA's hardware tiling system for example.

Some parts of it could be used though for sure.

I'll try and get a version of SquidgeEngine running, and then implement an ARM ASM core into that and see how much faster it goes. Shouldn't take too long now all the main framework is done in SquidgeSNES already.
 
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