starpause
Member
barnesy posted on Feb 26 2006 at 03:20 AM said:In that case you REALLY need to check the new version out. This is one of several changes listed in the readme: "Perfect sound thanks to total elimination of SDL and use of the minilib for sound." And I agree - it sounds fantastic!starpause posted on Feb 26 2006 at 08:47 AM said:GNUboy, last time i tried the sound compatability was not so great, littleSoundDj was not playable ... i talked to K-teto about it a little, he said maybe someday the sound core could be re-coded but the task is large
edit - I still haven't worked savestates out in it though.
edit edit - Ah! L+R to get to the menu, then Y to get to savestates, then A to save or B to load. A bit tricky, but it works.
no--the problem is with the GNUboy sound code. kits and other high frequency stuff still don't work in LSDj. i agree the interface for the save states could be better, and some sort of visual map of the key-button-functions on each screen would be nice (rather than a slow ass ticker/scroller). but seriously, these are all niggles--the rom selector menu r0x and so many gb classix are fully playble! great work, much props!!!
on the other hand, marc just got a gp2x and has been working on porting littleGpTracker to it. *hyped*
and yeah, vektar is a very fun play with all the exploding eye candy. the only thing it's missing is a way to skip the easier levels (i.e. start with so many points) ... things progress a bit slowly before the insanity sets in B)
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