zodttd
Solving your premature emulation since the Tapwave
UPDATED Jan 28th to v0.33b:
http://www.friggingames.com/gp2psx033b.zip
http://www.gp32x.de/board/index.php?showt...=105&p=345406&#
EDIT:
Sound is now working. Check it out at:
http://www.friggingames.com/gp2psx033wsnd.zip
Another day, another release...
GP2PSX has been updated to v0.33.
Grab it at:
http://www.friggingames.com/gp2psx033.zip
Even though the version number only went up slightly, it's still a fairly good release. Performance, sadly, hasn't gone up much. BUT! Compatibility is WAY up now!
I fixed a bug that made some previously working games not work. This bug made a lot of games not respond to key input as well. So now many more new games are able to work. Every game I threw at it, worked! Street Fighter Alpha 3 worked, Tactics Ogre worked, R Types worked...and so on.
Now that I have this codebase being ported to other platforms, such as the Sharp Zaurus (it runs good on my Z C1000 @ 624MHz), I've been able to get even more feedback. So many optimizations and bug fixes to come.
From the readme:
UPDATED January 26th, 2006
New in version v0.33:
- Fixed a bug that caused GP2PSX to crash when the game menu's current directory had more than about 15 items. The menu system now scrolls.
- Fixed a very irritating bug that caused a bunch of games not to work. If you had a game hang at the loading screen with a previous release, try it again now.
- Compatibility is way up.
- Fixed a bug that stopped input from being processed in the middle of games.
I'm not sure if a compatibility list is needed, since most games run too slow to be playable. A playable games list might be more appropriate. ;P
GP2PSX is getting there!
ZodTTD
http://www.friggingames.com/gp2psx033b.zip
http://www.gp32x.de/board/index.php?showt...=105&p=345406&#
EDIT:
Sound is now working. Check it out at:
http://www.friggingames.com/gp2psx033wsnd.zip
Another day, another release...
GP2PSX has been updated to v0.33.
Grab it at:
http://www.friggingames.com/gp2psx033.zip
Even though the version number only went up slightly, it's still a fairly good release. Performance, sadly, hasn't gone up much. BUT! Compatibility is WAY up now!
I fixed a bug that made some previously working games not work. This bug made a lot of games not respond to key input as well. So now many more new games are able to work. Every game I threw at it, worked! Street Fighter Alpha 3 worked, Tactics Ogre worked, R Types worked...and so on.
Now that I have this codebase being ported to other platforms, such as the Sharp Zaurus (it runs good on my Z C1000 @ 624MHz), I've been able to get even more feedback. So many optimizations and bug fixes to come.
From the readme:
UPDATED January 26th, 2006
New in version v0.33:
- Fixed a bug that caused GP2PSX to crash when the game menu's current directory had more than about 15 items. The menu system now scrolls.
- Fixed a very irritating bug that caused a bunch of games not to work. If you had a game hang at the loading screen with a previous release, try it again now.
- Compatibility is way up.
- Fixed a bug that stopped input from being processed in the middle of games.
I'm not sure if a compatibility list is needed, since most games run too slow to be playable. A playable games list might be more appropriate. ;P
GP2PSX is getting there!
ZodTTD
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