- Joined
- Sep 18, 2011
- Messages
- 742
I can probably provide a library that takes any GL or DirectX calls happening inside a Linux/Windows guest and ships them outside the VM to be rendered much more quickly.
The hard parts will be the actual transfer of calls (shared memory? a socket?) and keeping a consistent render context / position. I can probably cheat on the Pandora and just use framebuffer overlay as long as you do fullscreen on the guest or the game uses a rendered mouse cursor.
I already have code working to record + playback + examine any part of OpenGL/ES/GLX.
The hard parts will be the actual transfer of calls (shared memory? a socket?) and keeping a consistent render context / position. I can probably cheat on the Pandora and just use framebuffer overlay as long as you do fullscreen on the guest or the game uses a rendered mouse cursor.
I already have code working to record + playback + examine any part of OpenGL/ES/GLX.
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