I would convert them to pvrtc, you can find code examples in hurrican for loading them. I also have a script to convert hurrican's textures, but it may not apply since I had to deal with colorkey and alpha.So I'm working on getting crrcsim working on the Pandora, and its quite playable already with your lib, lunixbochs! So, great! The one issue I'm having though, it seems like crrcsims' texture atlases are prepared for heftier texture pipelines .. so I'm today going to sit down and write a script to convert them to something more "Pandora-compatible" .. does anyone have any advice or tips about this subject that they can give?
As you can see on my video (that i builded without optimization) only keys that work are ESC and then Y or NIf you remove the compilationflags, does the keyboard work then?
You can try to get the libpreload.so from lunixbochs server and do LD_PRELOAD=/PATH/TO/LIBPRELOAD/libpreload.so
Thanks for the advice Pickle, this will really help guide my way .. are you in IRC these days, in case a little more earbending is required while I get this .PND made? I have to tell you guys that crrcsim is one of *THE* nicest things to run on the Pandora - really makes the nubs and overall integration of the design of the Pandora hardware itself feel very, very fun. I've been playing my buggy version all afternoon, and I have to say its really amazing to have something like crrcsim to use the nubs with in joystick mode ..I would convert them to pvrtc, you can find code examples in hurrican for loading them. I also have a script to convert hurrican's textures, but it may not apply since I had to deal with colorkey and alpha.
Another option is converting at runtime to 565 and 5551 formats.
Good luck with it! Have you tried contacting Mojang? Maybe they have information that could help.Been working on it. Not so much love lately. Most lwjgl stuff should work with the OpenGLES port I already did, it's mostly just Minecraft which makes some assumptions the classes it is working with which it shouldn't be doing.
I do have a WIP mesh renderer. I just haven't had a chance to work on it as much lately.Any more improvements on this in the works?
Pd/GEM still doesn't get past 'glMap2d' .. would be awesome if I could eventually use GLES instead of mesaGL.