glshim


Tried to run Aquaria but nothing happens.

Bought the game on steam, copied the files in the appdata/aquaria

Had a message about decompressing the overlays, then OK, then nothing else...

Did i miss something ?

Running on 1Ghz Pandora.

Thanks !
 
Had a message about decompressing the overlays, then OK, then nothing else...
You might've hit an error. Did you put all the data files in the very root of appdata/aquaria? Find the pndrun_aquaria.out file in /tmp and paste it here.
 
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From a previous Humble Bundle purchase I have the fiels for Aquria ready for down load, should I download the Windows version, as that's the onloy version I can install directly, or do I need somehow to get files from the Linux version for it to work with this PND? I've Darwina on downloading standby too if anyone ever gets around to compiling that for the Pandora! :)
 
I did, the green led blinks 2 or 3 times and nothing happens :/

EDIT

=======================================================================================
PND             : /media/SD2/pandora/menu/jeux/aquaria.pnd
PND_FSTYPE      : Squashfs
APPDATADIR      : /media/SD2/pandora/appdata/aquaria
APPDD_FSTYPE    : vfat
PND_CPUSPEED    : <unset>
EXENAME         : .package/run
ARGUMENTS       : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/aquaria"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/SD2/pandora/appdata/aquaria=rw+nolwh":"/mnt/pnd/aquaria=rr" none "/mnt/utmp/aquaria"
[sUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( .package/run  ) ----------
Launching Aquaria.
.package/aquaria: /usr/lib/libz.so.1: no version information available (required by .package/aquaria)
:
[ FAILED]--- Starting the application ( .package/run  ) ----------
[ START ]--- Restoring the frame buffer status ----------
[sUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[sUCCESS]--- Waiting the Union to be available ----------
auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device
rmdir: failed to remove `/mnt/utmp/aquaria': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[sUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[sUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 2
 
 
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That's weird. The app output just a single ":", which happens if your data directory doesn't exist.

Edit: to clarify - you need to copy *the entire* installation directory of Aquaria directly into appdata/aquaria. This includes folders named "data", "sfx", "scripts", "vox", and "gfx".

If you only copy the "data" directory, my error message will go away but Aquaria will still fail to start. You'll actually need to delete the entire appdata/aquaria folder if this happens, because the overlays will get messed up.

I made an official release thread of Aquaria over here people can use for further questions about it: http://boards.openpandora.org/index.php/topic/12426-aquaria/
 
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Impressive work :) , tnx for the support!
Let's take this one, as I'm too lazy to find my own words.

:p

I tried Jumpman.

→ Works good.

One thing mentioned:

When playing some music via DeaDBeef Jumpman crashed during start up.

Maybe you could fix it.

Here's the Pnd_run.out data

Code:
=======================================================================================
PND             : /media/MAIN/pandora/menu/jumpman.pnd
PND_FSTYPE      : Squashfs
APPDATADIR      : /media/MAIN/pandora/appdata/jumpman
APPDD_FSTYPE    : vfat
PND_CPUSPEED    : <unset>
EXENAME         : ./run
ARGUMENTS       : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop2" "/mnt/utmp/jumpman"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/MAIN/pandora/appdata/jumpman=rw+nolwh":"/mnt/pnd/jumpman=rr" none "/mnt/utmp/jumpman"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( ./run  ) ----------
ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unable to open slave
Couldn't open audio: No available audio device
libGL: framebuffer output forced
[ FAILED]--- Starting the application ( ./run  ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device
rmdir: failed to remove `/mnt/utmp/jumpman': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 2
 
Last edited by a moderator:
That's weird. The app output just a single ":", which happens if your data directory doesn't exist.

Edit: to clarify - you need to copy *the entire* installation directory of Aquaria directly into appdata/aquaria. This includes folders named "data", "sfx", "scripts", "vox", and "gfx".

If you only copy the "data" directory, my error message will go away but Aquaria will still fail to start. You'll actually need to delete the entire appdata/aquaria folder if this happens, because the overlays will get messed up.

I made an official release thread of Aquaria over here people can use for further questions about it: http://boards.openpandora.org/index.php/topic/12426-aquaria/
Ok, I launched it on my PC once and then copied all again and it worked.

I think I needed to launch it once before.

Thanks !
 
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When playing some music via DeaDBeef Jumpman crashed during start up.

Maybe you could fix it.
You might want to use ALSA output plugin in deadbeaf (the oss plugin will lock the audio output for itself, while the alsa plugin will allow anything else use the device at the same time)
 
Any news on whether lwjgl is working yet?

Last I heard glClearAccum wasn't supported yet.
 
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Stepmania! Awesome, thanks. To make it even more awesome i have tried to use my Dancemat. It works a partly: The pandora is recoginzing the mat (/dev/input/event6), Stepmania recognize this as an useable joystick, the keymapping in Stepmania works and the keytest say all is ok. And even ingame the Arrows get animated as pressed, but its not registered.

Besides from this little (useless) mat problem: Awesome to have Stepmania on the go.
 
Any news on whether lwjgl is working yet?

Last I heard glClearAccum wasn't supported yet.
I haven't been able to build it myself for testing yet and WizardStan was waiting till after PAX East. He had it showing a very broken menu, but I made a ton of fixes last this week that might make it work better.
 
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I had to pack and get ready to go. I'm nowhere near my proper system right now. I'll get back to it next week and try to help lunixbochs figure out what needs to happen.
 
Any news on whether lwjgl is working yet?

Last I heard glClearAccum wasn't supported yet.
I haven't been able to build it myself for testing yet and WizardStan was waiting till after PAX East. He had it showing a very broken menu, but I made a ton of fixes last this week that might make it work better.
So Minecraft actually ran? Even with a broken menu, having it actually running is great! I really hope it works out, because the Pandora's controls don't work at all in the Android Minecraft.

I had to pack and get ready to go. I'm nowhere near my proper system right now. I'll get back to it next week and try to help lunixbochs figure out what needs to happen.
Have fun at PAX! BTW, what's PAX?
 
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