GL Mark2 ES
===========
lanched on
at 10:59
Pandora is a Rebirth (3)
With CPU at 600 and SYSTEM at 332 MHz
FrameBuffer mode activated
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glmark2 2014.03
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OpenGL Information
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: OpenGL ES 2.0
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[build] use-vbo=false: FPS: 79 FrameTime: 12.658 ms
[build] use-vbo=true: FPS: 105 FrameTime: 9.524 ms
[texture] texture-filter=nearest: FPS: 81 FrameTime: 12.346 ms
[texture] texture-filter=linear: FPS: 72 FrameTime: 13.889 ms
[texture] texture-filter=mipmap: FPS: 82 FrameTime: 12.195 ms
[shading] shading=gouraud: FPS: 75 FrameTime: 13.333 ms
[shading] shading=blinn-phong-inf: FPS: 62 FrameTime: 16.129 ms
[shading] shading=phong: FPS: 38 FrameTime: 26.316 ms
[shading] shading=cel: FPS: 18 FrameTime: 55.556 ms
[bump] bump-render=high-poly: FPS: 32 FrameTime: 31.250 ms
[bump] bump-render=normals: FPS: 70 FrameTime: 14.286 ms
[bump] bump-render=height: FPS: 54 FrameTime: 18.519 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 13 FrameTime: 76.923 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4 FrameTime: 250.000 ms
[pulsar] light=false:quads=5:texture=false: FPS: 88 FrameTime: 11.364 ms
[desktop] blur-radius=5:effect=blur

asses=1:separable=true:windows=4: FPS: 5 FrameTime: 200.000 ms
[desktop] effect=shadow:windows=4: FPS: 23 FrameTime: 43.478 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 31 FrameTime: 32.258 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 31 FrameTime: 32.258 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 45 FrameTime: 22.222 ms
[ideas] speed=duration: FPS: 66 FrameTime: 15.152 ms
[jellyfish] <default>: FPS: 13 FrameTime: 76.923 ms
[terrain] <default>: FPS: 0 FrameTime: inf ms
[shadow] <default>: FPS: 23 FrameTime: 43.478 ms
[refract] <default>: FPS: 3 FrameTime: 333.333 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 94 FrameTime: 10.638 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 24 FrameTime: 41.667 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 86 FrameTime: 11.628 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 58 FrameTime: 17.241 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 29 FrameTime: 34.483 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 54 FrameTime: 18.519 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 39 FrameTime: 25.641 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 23 FrameTime: 43.478 ms
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glmark2 Score: 46
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