Happy Christmas? (what, that was yesterday? - well, excuse the lateness).
I'm happy to announce that having taken a good break, and chilled a bit by working on other projects - but now back working on Gigas Engine, having recently upgrading my webhosting i can now see how many people are downloading Gigas every day, and its 100x more than i ever expected so i feel i owe it to them and myself to get it finished, and make it as good as i possibly can.
The great thing about having a break is, you can come back to it and instantly see what areas need improving, and in the first 10 minutes i managed to fix the cutscene 'show image' bug which i couldn't solve despite hours and hours of searching before, i hope to now plough through the code fixing all the bugs, and swapping some of the engine source code with some of the newer stuff i've written for other projects which is much quicker (hopefully i can clock it upto a solid 60fps for final release, compared to the current 40fps).
As always i'll be posting on here every few days with a list of what i've added, but seeing as the GP32 version is about 70% complete at the moment, i'm well over the half way mark.
Please note, that by complete i mean all the features will be in it - i'll then probably go back and redesign the interface, add improvements and port it over to other formats - so it's a longterm project.
Thanks for your support, keep an eye out for new additions soon - no idea when i'll have a next public beta out.
right, now im off to find that bloody teleport wizard bug people reported.
cya! and happy new-year all
UPDATE: Couldn't find a bug with the Teleport Wizard, all i can guess is that people didnt realise you had to 'select' a hotspot with the cursor before using it, so i've put in some warnings, so if you try to delete/edit when you dont have one selected, it'll just tell you to select one first etc.