Mikey
Lost in Space
Lol yeah not much they can do against open source
what about porting gbaZ to teh gp32... i heard its quite easy to port zodiac <-> gp32 .... this would be awesome.
think so 2...washo posted on Mar 13 2004 at 02:03 PM said:what about porting gbaZ to teh gp32... i heard its quite easy to port zodiac <-> gp32 .... this would be awesome.
Im not sure : enf65 is already maling a very great job with GPadvance
Just give him time to make it as good as possible and then you wont never think again about gbaZ...
see you :lol:
EDIT : arf : beaten by 1 minute
Why would you want to do that?Mr. Chunk posted on Mar 13 2004 at 05:51 PM said:Ive seen avi 2 gba converters out there. It would be really nice if you could use a gba emu as an .avi player but by the looks of everything i doubt that will happen.
Kyle did not code anything on gbaZBaDToaD posted on Mar 13 2004 at 03:53 PM said:The good thing is efn65 will be able to browse the gbaZ code to get some ideas for the bits of the emulator he still hasn't addressed which could speed thing up considerably. Kyle poole is a decent palm developer and has been coding on the platform for many years. The chances are his code is probably quite neat and tidy.
I read my own post now and it may seem a bit confusing. What I ment to say was that the GBA has no mode 7, it uses the other modes to create the effect of mode 7 (it only has mode 0-6).pip posted on Mar 12 2004 at 07:09 PM said:Mode 7 should be one of the easier modes to add since the GBA doesn't have a hardware Mode 7 (ie, it does mode 7 in software)Octavious posted on Mar 12 2004 at 04:01 PM said:well, what does who think will add to it next?
what mode do they have to add before some commercial games will be surported?
would mode 7 be an easy one to add?
o well, hope he keeps workin on " IT "
~Octavious
By far the best documentation I have seen for the GBA is http://www.work.de/nocash/gbatek.htmSquidge posted on Mar 7 2004 at 08:00 PM said:As per my off-topic post, does anyone know where there is technical documentation and the like for the GBA (obviously unofficial)? Like on how the hardware registers work, how to parse GBA rom files, etc?
Not looking for source code as that can be found in the way of open-source emulators, but more on the documentation side.
Why the hell would u want to do that?!Mr. Chunk posted on Mar 13 2004 at 05:51 PM said:Ive seen avi 2 gba converters out there. It would be really nice if you could use a gba emu as an .avi player but by the looks of everything i doubt that will happen.
to the guy who translates , could you not only ask for an open source, but also tell him 2 things:
1 . about the gbax.com coding comp so he could win money to finish this....
2 . tell him how much we apreciate him doing this?