Wolfsclaw
can't be longer than 2 months right?
Out of pure lazyness, I didn't read all the posts above me, so please ignore me if this has been stated already : I have been playing this for about 2-3 hours now (mostly online) and it's ADDICTING as hell - awesome that a game with such simple graphics can get you addicted like that.
However, one thing that is deeply frustrating (at least for me ) is, when the server restarts because ONE player has found his artifact (btw, do all search the same one?) - last time i had most of my stuff on level 7-10, i was cruising through universe, then -boom- server restart. I ... don't really know what would be better; maybe the server should just leave a message to all users "user x has come in as first to find his artifact!" and the server should always reset after 2 hours maybe, and at the end there would be a highscore with the five (or so) fastest players to complete the game; to ensure each "winner" gets to play on the game, it (server) would just give him a second ship, starting from zero; eventually with good skill you might be able to join in the highscore twice! If you're fast enough that is... At least in my opinion that would be less depressing for the fellow players that weren't fast enough.
Another thing that has been mentioned enough is the chat feature... thumbs up! It's really what is most missing. But surely it will get implemented soon enough And maybe, just a feature suggestion, would it be possible for each player to use an avatar? Either one that is implemented in the game and can be chosen at the beginning or one that can be imported with .png files or such that have to have a standardized size... don't know though if your server would handle that. After all, it's not that important and just an idea. Another idea would be rare items on some planets that can be lifted up only... by 2 ships (or more)! That would mean people would have to cooperate and meet at a specific planet to lift the "huge" item up which then can be sold for lots of money to a civilization and the money would then be divided up between the players who helped it. Maybe, while on the route with the item to a civilized planet, one player could control the 2 ships (which would be one dot, actually) and the other one... don't know, point the radar at things Maybe not too realistic, but most probably fun (if one player just plays stupid, the other could just quit the transport and the item would thus be lost), esp. with a chat feature ("Move to the Industrialists! They pay good!" - "Nah i'm going there!") But maybe that's a bit too stupid for this serious game, i'm just doing mind games here
However, one thing that is deeply frustrating (at least for me ) is, when the server restarts because ONE player has found his artifact (btw, do all search the same one?) - last time i had most of my stuff on level 7-10, i was cruising through universe, then -boom- server restart. I ... don't really know what would be better; maybe the server should just leave a message to all users "user x has come in as first to find his artifact!" and the server should always reset after 2 hours maybe, and at the end there would be a highscore with the five (or so) fastest players to complete the game; to ensure each "winner" gets to play on the game, it (server) would just give him a second ship, starting from zero; eventually with good skill you might be able to join in the highscore twice! If you're fast enough that is... At least in my opinion that would be less depressing for the fellow players that weren't fast enough.
Another thing that has been mentioned enough is the chat feature... thumbs up! It's really what is most missing. But surely it will get implemented soon enough And maybe, just a feature suggestion, would it be possible for each player to use an avatar? Either one that is implemented in the game and can be chosen at the beginning or one that can be imported with .png files or such that have to have a standardized size... don't know though if your server would handle that. After all, it's not that important and just an idea. Another idea would be rare items on some planets that can be lifted up only... by 2 ships (or more)! That would mean people would have to cooperate and meet at a specific planet to lift the "huge" item up which then can be sold for lots of money to a civilization and the money would then be divided up between the players who helped it. Maybe, while on the route with the item to a civilized planet, one player could control the 2 ships (which would be one dot, actually) and the other one... don't know, point the radar at things Maybe not too realistic, but most probably fun (if one player just plays stupid, the other could just quit the transport and the item would thus be lost), esp. with a chat feature ("Move to the Industrialists! They pay good!" - "Nah i'm going there!") But maybe that's a bit too stupid for this serious game, i'm just doing mind games here