migo said:
I suspect part of this was that the Wii was going for the casual gaming market, and in that aspect didn't have any real competition, while the type of people who would buy the 360 arcade were competing with the PS3, and were also considering they'd have to buy an add on hard drive.
I don't think Wii was going for the casual market as much as that was the market they got and they ran with it. But for that market low price is even more important.
migo said:
I'm thinking even if it is markedly more powerful you'd have to somehow make the battery life good, or else it stops being a viable portable system. The iPod Touch comes in at around 6 hours, which is better than the PSP's 3-4 hours off UMD, which I think helps it.
Current draw doesn't scale linearly with how powerful something is. More powerful parts tend to be newer and on smaller processes, not to mention more optimized by design, for instance, a TBDR like PowerVR's SGX is probably much more efficient at what it does than the 3D in PSP. Battery capacity also continues to improve. A handheld isn't going to have much on another one by having 15 hours instead of 10 hours, and 6 hours is pretty much the sweet spot for that.
I also don't know where you get that PSP lasts 3-4 hours running UMDs, the number is more like 5-6 hours, unless WiFi is involved. I'm guessing your love for iPhone Touch has something to do with things like this..
migo said:
Good point. Sony had the capital to muscle their way onto the market, as did Microsoft. When was the last time a newcomer company was successful? N-Gage QD failed miserably, and the only reason N-Gage 2.0 goes on is because it's free on some phones, and Nokia is a big company.
Didn't help that N-Gage did all sorts of other things wrong too.
migo said:
I suppose they would have to be as the DS is all about cheap components, but comparing Wiz to A320 prices I wonder if it wouldn't cut into profits a bit much. Do you have any numbers on bulk prices of touchscreens? I've got no idea with that as I'm just eyeballing it based on retail prices of systems with certain features and components.
Take my advice on this: you can never guess what components cost based on relative sales costs of devices. Simply put, Wiz is not nearly as inexpensive as it could be (although having an OLED inflates it). However, they might be a little more expensive than I realized. It's looking like $15-$20 in quantity.
migo said:
It's not that it makes it less unique, it's that it suddenly puts it up to be compared to the iPhone, and capacitive is cheaper than resistive, and is by the general public considered to be worse, so there would invariably be discussion about how it's not as good. One thing I think Apple did very well with the iPhone is only support a feature if it worked well, and completely keep it out if it's going to suck. That's probably why there's no multitasking (otherwise it would crash) and no camera in the newer touch models. I think it's worth only keeping in features that work well, rather than throwing in too many that end up diluting the quality.
There are tons of handhelds with capacitive touchscreens, I don't think they're all being compared to iPhone disfavorably because they have other buttons. For a gaming handheld in particular I don't think a capacitive touchscreen would be looked down upon because once again, you can see how well it's doing for DS.
migo said:
Sonic? I'm looking back through history, and I didn't even know about the SMS until a few years ago, but off hand I remember Mortal Kombat and Double Dragon also being popular Game Gear games. I don't know if they were on SMS first.
That says it all, you haven't even heard of the platform. Most people in the USA didn't even know there were Sonic games for SMS. They were heavily overshadowed by the Genesis versions. The console was relatively successful in Europe and Brazil but those markets matter much less to the gaming industry.
migo said:
I question this, the PSP was more powerful than the DS and while it didn't get slaughtered it hasn't been doing that well. The GameBoy was always the weakest system power wise. The GBC was too. And the GBA. And now the DS. Each time despite being weaker it sells better. I think this points to power not being a primary selling point for a portable system. At the very least, the correlation between power and sales/attach rate is really weak. Of course stuff that underperforms the GB didn't sell well either... There's also the Wii outselling the Xbox 360 and PS3 and it's much weaker. I just see every console that has failed badly, or not made great success, has been more powerful than whatever GameBoy iteration was out. I'm thinking if you can get more powerful than the DS (really shouldn't be hard to do at all) it'll help, but only as long as nothing else gets sacrificed in the process.
Yes, you don't have to be the most powerful when you're Nintendo. Most companies are not Nintendo. Furthermore, Nintendo has usually released weaker handhelds around the time of their competitors, not significantly later. GBA actually enjoyed being the most powerful handheld for a while, and pretty much until DS was released outside of a few very small competitors that never would have had the means to do much of anything, and N-Gage.
Nintendo has something that a newcomer is guaranteed not to have - the ability to make very strong first party games with very strong brand appeal (if a company was a strong game developer you can bet anything they'd be selling games before new hardware). Maybe if a company like Konami made a new handheld that'd be different, but they know that they're in a better arrangement right now. Sega actually ended up moving in the opposite direction.
[quote name='migo' date='02 October 2009 - 01:22 AM' timestamp='1254442976' post='759570']Price is what I'm thinking. If you could get it in at under $100 at launch, with a good library of titles, people wouldn't care that it isn't as powerful. Particularly if there's digital distribution with a bunch of titles in the sub-$2 range like the iPod Touch. Low price for the initial handset and low price for the games would also mean marketability in countries like China and India. India would be particularly good, it's got an English speaking population that just doesn't have much money. They pirate games there simply because it's criminal to charge them full retail price for games (seriously, who's going to pay 2 months rent for a video game?) $1 games are an excellent price point for being inclusive worldwide, and having them on a $100 console makes it actually affordable. You've got something like 1/3 to 1/4 of the 2.4 billion population in China and India that could be viable buyers for a cheap console. So ~600 million. South America is apparently still selling Genesis clones, so there's a chunk of the market there too. I'd say you're doubling your potential market by keeping it cheap.[/quote]
In order to create a successful platform you have to get prestigous companies making games for you, and in order to do that you have to offer something new. Being really cheap isn't offering anything new. Big companies don't invest in making $1 games, generally only individuals do. And as popular as these games may be they certainly aren't going to sell hundreds of millions in Asia, that's absurd. You're talking about selling dozens of times more than typical games do, to people that by and large have bigger things to worry about than gaming. Even if they could afford a $1 game, wouldn't the console itself cost 4 months rent by your reasoning? Forget that, what about the internet service that's necessary to download them in the first place? They can only be that cheap by forgoing physical distribution. And do you think these super cheap games are going to be considered so good that they'll sell in record numbers? iPhone games sell because Apple already has a target audience of impulse buyers who are willing to rapid fire purchase small things if they're presented as a price that looks like nothing. It's an audience that got an iPhone to use as a phone, or a media player, or whatever - if it were just a gaming platform first no one would have bought it (not to mention, it wouldn't have been cheap, that's for sure). To poor people living in third world countries, nothing looks like nothing.