quadomatic
DingooWiki Admin
slaanesh said:Actually it may not be as bad as I first thought. I've got some CPS2 action happening already. DDSOM started up for me a few moments ago. A few glitches but it seems okay.
I've done some FPS checks:
All things equal, CPS1 actually requires more grunt than CPS2 - due to the complex YM-2151 FM sound chip. CPS2 just used pre-rendered QSOUND samples which means there's much less work to do.
At the default Dingoo 336Mhz at with 16000hz sound using 16-bit graphics:
A CPS1 game with YM-2151 (ie. Knights of the Round) runs fullspeed though frameskipping at about 30fps.
A CPS1 game with QSOUND (ie. Cadillacs and Dinosaurs) runs fullspeed at about 40fps.
I bet MAME4ALL runs these quite a bit slower.
EDIT: CPS2 cache is done. That wasn't that bad after all. It's about the same speed as CPS1 and a bit slower when it's loading from the cache files.
One BIG problem is that Booboo's plan to provide a workaround for the SD corruption bug will really cripple FBA if load speeds are 25% of what they currently are.
Also, those who bought better/faster SD cards (ie. CLASS 6) will get some payback now as you'll get even less pause when things are loading.
So, does the CPS2 cache fix mean that games like Street Fighter Alpha 3 and Marvel vs Capcom work now? (sorry to be so persistent/pestering)
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