PolloLoco said:
Is there any chance the faster cores you're using now might be incorporated into your Dingoo MAME? Forgive me if I'm wrong - but I thought you had a problem finding them compatible for mips processors.
Also - the two Dungeons and Dragons games are also some of my favorites, but what advantages do you see in playing them through FBA as opposed to the native Dingoo emulator?
I certainly intend to incorporate the faster cores into MAME - certainly the C68K seems quite a bit faster. I'll have to do some benchmarking.
The incompatible cores are Cyclone and DrZ80 which will only work on ARM cpus.
To be honest, I haven't even tried DDTOD on the native OS's emulator. I should do so to see how it runs.
As for are the advantages? Well, there may not be much at the moment. I'm guessing that the Neo Geo/CPS1/2 emulators are based on NJ's excellent emulators. These are in themselves excellent pieces of software - I played with them extensively whilst I was in my PSP using phase.
I think there are several main advantage:
FBA is open source and I will be able to support it and extend it. I already plan to do so by adding support for additional games ie. Raiden and 1943 (and other games that people may suggest).
Compared to other emulators (like MAME), FBA is somewhat faster. Games that run okay on MAME will run rather well on FBA. For example Rastan Saga. Sure it runs on MAME, but I'm sure it will easily run full speed on FBA at the same clock speed and samplerate settings. I'll add this first as a proof of concept and compare the speeds between MAME and FBA.
FBA has cache support - large games will work once converted.