Rivroner
Well-Known Member
- Joined
- Jun 4, 2006
- Messages
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Squidge said:ROM Size != RAM Size
For example, gaia zip is 18.3MB. Unzipped it's 33MB. However, it requires 41MB of RAM. The most ram the emulator can currently use is around the 20MB mark.
I supposed well I have no idea of ram questions and almost give th correct size of the gaia ram size to go in game i said 40 Noob luck i suppose
Then games with more than 9 megs is possible not to run for the ram problem at this moment.Any way i have tried games with less than 3 megs that are not working, what says me tha are not the correct roms.Dat file please A joke Thanks for all the work
Yes, it's possible to have both double buffering and vsync - it would be a simple matter of syncing before double buffering. I don't do this at the moment, as it can slow down the emulator (If an entire frame can be done in less than 16.6ms then it would be fine, but if it took 18ms for example, the sync would take it to 33.2ms(30fps)).Squidge said:ROM Size != RAM Size
Ok, I hope in the future it will be implemented
Thank you for all the answers Squidge
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