Release Final Burn Alpha ported to Pandora (FAQ in first post)


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Button mapping already exists on a game per game basis see this post

http://boards.openpandora.org/topic/6543-final-burn-alpha-ported-to-pandora-faq-in-first-post/page-36#entry265974/URL]


To make powerdrift playable change the analogue sensitivity in capex for that game, seem to remember it's quite low for powerdrift, maybe 30%.


Hardly ever touch my Pandora since my son was born, can't remember what free time felt like, so sorry about the lack of updates.


Dave
Thanks, but how do you find out the codes to use when using an external controller?
 
Last edited by a moderator:
Button mapping already exists on a game per game basis see this post

http://boards.openpandora.org/topic/6543-final-burn-alpha-ported-to-pandora-faq-in-first-post/page-36#entry265974/URL]


To make powerdrift playable change the analogue sensitivity in capex for that game, seem to remember it's quite low for powerdrift, maybe 30%.


Hardly ever touch my Pandora since my son was born, can't remember what free time felt like, so sorry about the lack of updates.


Dave
I must put the .kmp on the sourcecode or the config appdata folder?

because I've made .kmp and it seems doesn't work man
 
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Is it possible update FBA to latest version (0.2.97.38)?

From the changelog (http://www.fbalpha.com/view/231/):

- Capcom CPS3 is now friendly towards slower/embedded systems (Raspberry Pi etc.)

Maybe we can finally get fullspeed CPS3 emulation even on 600 Mhz Pandoras?
 
Hello Dave18,

The latest FBA is FB Alpha 0.2.97.40. There seems to be lots of fixes in this revision. Will there be a chance the current on the repo (02.97.29.3) be updated to 0.2.97.40?
I still use this emulator everyday on my Pandora.

Thanks!
 
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