Does anyone know if this game has the same memory issues as the GP2X version? I'm reffering some of the NEoGeo games ahere you need a cache folder with memory images to help with the lack of memory in the GP2X.
Metal Slug 1 runs fine, but when I try MS 2-6, they just crash back to Capex(even though Capex shows I have good rom images). Then after a few attempts at a few games, and after I get pushed back to Capex while I go thru the games list, it will crash back out to the desktop. So it seems like the failed game start attempts do something to the memory allocation or something.
Can a full page scroll be added to the left and right pushes of the D-Pad? That way Capex can be scrolled thru in a faster manner. Also, can the images and button press commands within Capex be changed at some point to reflect the Pandora's buttons(start, select, number keys, ect.)?
Very good early effort guys, I'm really looking forward to fixes and improvements, as Final Burn supports some of the best arcade classics EVER!
Chris
Metal Slug 1 runs fine, but when I try MS 2-6, they just crash back to Capex(even though Capex shows I have good rom images). Then after a few attempts at a few games, and after I get pushed back to Capex while I go thru the games list, it will crash back out to the desktop. So it seems like the failed game start attempts do something to the memory allocation or something.
Can a full page scroll be added to the left and right pushes of the D-Pad? That way Capex can be scrolled thru in a faster manner. Also, can the images and button press commands within Capex be changed at some point to reflect the Pandora's buttons(start, select, number keys, ect.)?
Very good early effort guys, I'm really looking forward to fixes and improvements, as Final Burn supports some of the best arcade classics EVER!
Chris