bzar
A Commando
HardOCP article
Couldn't find any threads on this in gp32x nor here. Maybe my google-fu is just inferior, but I'd like to hear what people here think of this. People have been having very mixed feelings about if this is legit or not, and what are the boundaries of this technology. Games industry celebrities like like John Carmack and Markus Persson have commented on this and seem to have quite differing opinions. We can all take our best guess at what we're seeing here (besides the explanation they offer), but they seem to be very confident that the technology is not as limited as people make it seem in their comments.
My first impression was a lot like notch's, because voxel stuff like this has been done before and is known to have severe problems with animation and transformations. The fact that the terrain is highly repetitious doesn't help here, because it makes the entire structure seem like a rigid BSP tree with references to repeating subtrees (like the elephant statue) that's just searched for the first intersecting "atom" (as they call them) for each pixel of the screen. They claim however that stuff like skeletal animation is possible with their engine, which makes me think there's more to it than meets the eye. If the structure is dynamic and modifiable in real time with sub-partition movement (not just from one bsp cell to the next, but with actual coordinates) and scales well, they may be on to something.
Or they could be just scamming for money
Anyway, just want to hear the opinions people here have
Couldn't find any threads on this in gp32x nor here. Maybe my google-fu is just inferior, but I'd like to hear what people here think of this. People have been having very mixed feelings about if this is legit or not, and what are the boundaries of this technology. Games industry celebrities like like John Carmack and Markus Persson have commented on this and seem to have quite differing opinions. We can all take our best guess at what we're seeing here (besides the explanation they offer), but they seem to be very confident that the technology is not as limited as people make it seem in their comments.
My first impression was a lot like notch's, because voxel stuff like this has been done before and is known to have severe problems with animation and transformations. The fact that the terrain is highly repetitious doesn't help here, because it makes the entire structure seem like a rigid BSP tree with references to repeating subtrees (like the elephant statue) that's just searched for the first intersecting "atom" (as they call them) for each pixel of the screen. They claim however that stuff like skeletal animation is possible with their engine, which makes me think there's more to it than meets the eye. If the structure is dynamic and modifiable in real time with sub-partition movement (not just from one bsp cell to the next, but with actual coordinates) and scales well, they may be on to something.
Or they could be just scamming for money
Anyway, just want to hear the opinions people here have