ShleeDragon
Pro-Catflip
- Joined
- Aug 28, 2010
- Messages
- 1,749
damn you're awesome.
Hmh did not expect that to break, it used to work on GP2X..There seems to be a little bug with savestates:
Saving and Loading during a gameing sessions works flawless. But leaving the emulator, starting it again (later) and trying to load a state saved in the previous session leads to a "garbled" game which cannot be played (tried it with at least six different games, several times).
Those filters are rather traditional in PC emulators, there is even a wikipedia article for them:Whenever there is time, I'd love to see a little write-up on what the different filter and scaling options does. I can change them around and see that stuff changes, of course, but I'm curious as to what actually happens?
It's the one with Cheetahmen right? It's an interesting part of gaming history, worth fixing I guess.I tried the infamous 'Action 52' and like the GINGE wrapped version... it will crash the emulator all the time... altough the 'game'(if you can call it that) is hacky/not technically well made at all and would often crash a real NES from time to time..
Yeah it's the Cheetahmen one... AVGN did a review on it!
isn't the crash an actual feature of the game?
They also have a kickstarter to complete the game.
They also have a kickstarter to complete the game.
I thought that was Cheetahmen II?
thanks for pointing that out
So it works, but is not displayed correctly in keyconfig?Ah, I see the problem.
It actually does work in the game, but the changes don't show up in the menu. That made me think it wasn't working.