R
Reesy
Guest
Yes I'll get around to porting DrSMS at some point, it seems a pity not too.
Reesy posted on Apr 12 2006 at 08:51 AM said:I think the most speed I've gained was 7 fps but that was a very basic proof of concept so I would think that in the final implementation it would drop to 6 fps.
Reesy posted on Apr 13 2006 at 12:58 PM said:Ahh its early days, there is lots more things to try. At the moment all I'm doing is trying to optimise the original rendering code, I'll probably try to re-design the whole rendering process in the emulator next.... but first I must fix my gp2x, no point in writing super fast emulators if I can't enjoy them. I've got my dremel at the ready, all I need is my gamecube controller to be delivered and I can start to hack away.
Photos?Reesy posted on Apr 15 2006 at 05:00 PM said:Thanks xnopasaranx, Gamecube mod is now complete and is working perfectly, I suppose I can do some coding now.
AND IT WORKS!?!Reesy posted on Apr 15 2006 at 11:20 AM said:I was going to post some but a can't get a decent photo of my gp2x.
EDIT Okay managed to get a capture from my video camera instead
http://reesy.gp32x.de/reesy_gp2x_mod.png
Reesy posted on Apr 15 2006 at 03:20 PM said:I was going to post some but a can't get a decent photo of my gp2x.
EDIT Okay managed to get a capture from my video camera instead
http://reesy.gp32x.de/reesy_gp2x_mod.png
Reesy posted on Apr 15 2006 at 01:38 PM said:I'm not reading diagnal input, I just used the circuit board from the gamecube pad. I have no idea if it works with everything, I would guess it does not but it works on all of my emulators so I'm okay.