R
Reesy
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ok that sounds like a good idea, I'm finding it a pain to keep scrolling through the directories on the root of my sd card anyway.
Epicenter posted on Apr 6 2006 at 12:31 AM said:Reesy- given any thought to adding a 68K clock control? (and a Z80 one?)
FluffyPanda posted on Apr 5 2006 at 11:01 AM said:So I'll be getting 65 fps in most games soon then? :lol:Reesy posted on Apr 5 2006 at 07:15 AM said:I've just added the screen blitting functions to DrMD that Squidge uses in SquidgeSnes, this has improved performance by 5fps, not too bad. I've also fixed the save states, I may release a new version this evening if I get time.
I love DrMD, but I have noticed the missing layers in games too. Dungeons & Dragons: Warriors of the eternal sun, for example, is unplayable.
If you ever feel like trying to find the cause I don't mind helping out, but I know you're busy and I don't know how much help I can be. Regardless, if there's any testing or anything I can do for you just let me know.
Or it could be an option in the menu. It's a pretty thorough menu, something like that would be right at home there.clarky2o2o posted on Apr 8 2006 at 04:30 PM said:if you make a 6 button option would you also include "mode" button.
it was basically there version of select though very few games (eternal champions on the wondermega for example) used it.
mooseknuckle2000 posted on Apr 11 2006 at 09:49 PM said:any word on a new release Reesy?
Reesy posted on Apr 12 2006 at 03:51 PM said:I've broken my joystick on my gp2x, so I'm trying a gba dpad mod. After I'm back up and running I'll continue with DrMD and squidgesnes.
I've still got to add 6 button support to DrMD and finish off the rom browser which is almost finished.
I'm still working on speeding up the rendering in squidgesnes, I've tried several techniques so far, some have been more successful than others. I think the most speed I've gained was 7 fps but that was a very basic proof of concept so I would think that in the final implementation it would drop to 6 fps. I've got another idea I want to try out, if that doesn't work out then I finish off the other proof of concept and make a release.