R
Reesy
Guest
Hi,
Thanks for everyones help so far. I resolved a few of the bugs found so far.
Options now stored in current working directory
Fixed rom names wrapping
Fixed unzipped roms crashing file scan
44100Hz audio removed for MD, appears to be broken
MD redefine controls screen now working
SMS full screen mode not implemented (yet)
[CUT]
Download http://reesy.gp32x.de/DrMDv5b2.zip
You may have noted that the SMS only achieves full speed at 100Mhz, I just wanted to point out that this is basically the same code that runs on the GP32 version which can achieve full speed at 66Mhz. Now you can clearly see the impact of running this emulator under Linux.
Just to clarify, this version has the same Genesis emulation as previous versions, work is under way to rewrite the rendering routines which WILL improve speed. 8bit versions and 16bit versions will be available. Hopefully the 16bit version will be as fast as the current 8bit mode...but as usual I won't know for sure until I write the code
If you find any more bugs please leave me a note here. Please try to give as much detail as possible when reporting a problem as it helps me solve it soo much quicker. If any roms are broken that work on the GP32 versions of code please let me know and I'll try to find out why they are broken.
Thanks again for your help
Reesy[/CUT]
Thanks for everyones help so far. I resolved a few of the bugs found so far.
Options now stored in current working directory
Fixed rom names wrapping
Fixed unzipped roms crashing file scan
44100Hz audio removed for MD, appears to be broken
MD redefine controls screen now working
SMS full screen mode not implemented (yet)
[CUT]
Download http://reesy.gp32x.de/DrMDv5b2.zip
You may have noted that the SMS only achieves full speed at 100Mhz, I just wanted to point out that this is basically the same code that runs on the GP32 version which can achieve full speed at 66Mhz. Now you can clearly see the impact of running this emulator under Linux.
Just to clarify, this version has the same Genesis emulation as previous versions, work is under way to rewrite the rendering routines which WILL improve speed. 8bit versions and 16bit versions will be available. Hopefully the 16bit version will be as fast as the current 8bit mode...but as usual I won't know for sure until I write the code
If you find any more bugs please leave me a note here. Please try to give as much detail as possible when reporting a problem as it helps me solve it soo much quicker. If any roms are broken that work on the GP32 versions of code please let me know and I'll try to find out why they are broken.
Thanks again for your help
Reesy[/CUT]