Doom - Blowing My Wad


Ultimate Doom shouldn't be called doom3.wad, it should be called doom.wad. It might not be running for you because you're trying to pass it two iwads at the same time.

If it's an iwad you want to run (doom.wad, doom2.wad or plutonia.wad for example) then all you need to do is specify this as the iwad in your .gpe script:

#!/bin/bash
./prboom -iwad doom.wad
sync

cd /usr/gp2x/
./gp2xmenu


Have you tried to run prboom as-is (i.e. using the default original PrBoom.gpe)? Did it work? If it did then it's possible that your script is failing because of case-sensitivity: make sure your files are named exactly as they appear in the script as this drove me nuts till I figured it out and renamed the damn files! :) Also, I assume you are doing this already but. you shuld also have the wads you want to run in the same place as the prboom.gpe (not in a sub-folder)

Let me know how it goes...


BTW, wads are platform independant: there is no such thing as a wad which only works in linux and not in windows or vice versa. However it is possible that the wad contains features specific to one port: for example a native zdoom wad would not run in prboom.
 
I don't mean to be speaking out of topic, but I haven't gotten any feedback on my doom/doom2 conversion that I submitted like 2 months ago for the 2006 gbax comp.

I was just wondering if anyone has tried it, and if they did, what did they like, not like, were there any problems??

The reason why is because I was thinking of doing another release, but it seems pointless if nobody isn't even going to try out my mods.

DSR

You made a Doom mod? Ooh.


Yes, You can get it by clicking on the gbax 06 competition banner, on the top of the gp32x homepage.

DSR
 
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Ultimate Doom shouldn't be called doom3.wad, it should be called doom.wad. It might not be running for you because you're trying to pass it two iwads at the same time.

If it's an iwad you want to run (doom.wad, doom2.wad or plutonia.wad for example) then all you need to do is specify this as the iwad in your .gpe script:

#!/bin/bash
./prboom -iwad doom.wad
sync

cd /usr/gp2x/
./gp2xmenu


Have you tried to run prboom as-is (i.e. using the default original PrBoom.gpe)? Did it work? If it did then it's possible that your script is failing because of case-sensitivity: make sure your files are named exactly as they appear in the script as this drove me nuts till I figured it out and renamed the damn files! :) Also, I assume you are doing this already but. you shuld also have the wads you want to run in the same place as the prboom.gpe (not in a sub-folder)

Let me know how it goes...


BTW, wads are platform independant: there is no such thing as a wad which only works in linux and not in windows or vice versa. However it is possible that the wad contains features specific to one port: for example a native zdoom wad would not run in prboom.

Yes I tried all of the obvious. I think it is because the wads that I tried are PWADS. Those are what the GP32 uses. I had those from that and just tried it. Not sure what the difference between PWADs and IWADS are I just know they don't work with prboom, or I don't know the trick to get them to work.

When I try prboom as is it just loads doom2.
 
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Basically an Iwad is an official wad from ID software(the makers of Doom). A Pwad is a wad made by anyone else.

The only other thing I can think of is that your pwads are not for the iwad/game you're trying to play: if the wad was made for Doom then it won't run in Doom2 for example. You could check this by opening it in an editor and looking to see if the map names are E?M? or simply MAP??

If you tell me were to get one of the wads you're trying to play, then I can check it out for you and see if it works for me.
 
Basically an Iwad is an official wad from ID software(the makers of Doom). A Pwad is a wad made by anyone else.

The only other thing I can think of is that your pwads are not for the iwad/game you're trying to play: if the wad was made for Doom then it won't run in Doom2 for example. You could check this by opening it in an editor and looking to see if the map names are E?M? or simply MAP??

If you tell me were to get one of the wads you're trying to play, then I can check it out for you and see if it works for me.


Yes I use the right version of doom (most are Doom II).

I use these from the Gp32 section.

http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,24
 
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I've tried Doom64, DukeGP and Halflife from that archive and none of them run for me either. I've tried them in the windows port of Boom and they also cause crashes so it would seem that they're just buggy wads.

You should get your wads from somewhere else (for example http://www.gamers.org/pub/games/idgames/themes/ where there's more to choose anyway) and then you shouldn't have any problems.

All of the wads I've tried I got from there. Get yourself that batmanPc one: I've just tried it and can confirm that it runs!

You'll need to use this script (call it batman.gpe or whatever):
#!/bin/bash
./prboom -iwad doom2.wad -file batmanpc.wad -deh batmanpc.deh
sync

cd /usr/gp2x/
./gp2xmenu
 
Ok I tried this with the batman wad and it keeps kicking me out to the GP2X main menu. I pasted your script into programmers note pad and saved it as Unix format.

I would apreciate any help.

OK I got the batman wad working but I can't get any of the simpsons wads working. If anyone can get this working could you please let me know how and wich wad file you used.
I sure hope someone makes a wad selector for this program. It would be much easier for linux challanged people like my self.
 
Which simpsons wad did you try? If you tell me the exact name and where you got it then I can have a look.
 
OK man, I've downloaded the one called simpson.zip linkage and simply unzipped the files SIMP_GFX.WAD and SIMP_SND.WAD to the directory on my SD where I have prboom.

Then with this script it runs:
#!/bin/bash
./prboom -iwad doom2.wad -file simp_gfx.wad simp_snd.wad
sync

cd /usr/gp2x/
./gp2xmenu


Note that you have to give the filenames in lowercase (in windows I see them in upper but if I use upper in the script then it doesn't run).

Let me know if that gets it going for ya!
 
OK man, I've downloaded the one called simpson.zip linkage and simply unzipped the files SIMP_GFX.WAD and SIMP_SND.WAD to the directory on my SD where I have prboom.

Then with this script it runs:
#!/bin/bash
./prboom -iwad doom2.wad -file simp_gfx.wad simp_snd.wad
sync

cd /usr/gp2x/
./gp2xmenu


Note that you have to give the filenames in lowercase (in windows I see them in upper but if I use upper in the script then it doesn't run).

Let me know if that gets it going for ya!

This is great I've been wanting to play this on the GP2X for a while.
Thanx alot

I spoke too soon. The game crashes as soon as I step off the first platform.
Thanks again, I'll try some other wad files. I didn't know you could include more than one wad file in a script(ie. simp_gfx.wad and simp_snd.wad). Some of the others I downloaded had multiple wads in them. I will try some others when I get a chance.
 
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.deh is probably for dehacked - it was a program that could alter internal values in the doom .exe (like, projectile speeds and attributes for example), but in ports, these values have to be loaded by the game itself since the locations will be different in the executable.
 
I got this one to work with the file called Simpsons.
http://www.gamers.org/pub/games/idgames/th...ns/simpsons.zip

#!/bin/bash
./prboom -iwad doom2.wad -file simp2gfx.wad simp2snd.wad simp2spr.wad -deh simpsons.deh
sync

cd /usr/gp2x/
./gp2xmenu

I included the three wad files and the simpsons.deh file
I'm not sure what the deh file is for but it works.

was the .deh in that archive. i cannot find it in either the simpsons.zip, or in other files listed there.

I got this one to work with the file called Simpsons.
http://www.gamers.org/pub/games/idgames/th...ns/simpsons.zip

#!/bin/bash
./prboom -iwad doom2.wad -file simp2gfx.wad simp2snd.wad simp2spr.wad -deh simpsons.deh
sync

cd /usr/gp2x/
./gp2xmenu

I included the three wad files and the simpsons.deh file
I'm not sure what the deh file is for but it works.

was the .deh in that archive. i cannot find it in either the simpsons.zip, or in other files listed there.

[homer] doh .. [/homer] answered my own question. the file i needed is the simpsn2i.zip file.
 
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