Hi, I'm A_SN. You may remember me from such games as Run Hitler, Run! and.. err..
Anyways, I just ported Donskeeto's old GP32 game, Cave Copter, to the GP2X and to Windows and Linux, and so here's the GP2X binary
Don't look for a readme file, this game doesn't need one as it's only played with the A button (who reads those anyways?), and don't look for an exit button either, no-one could be arsed to implement that.
I ported this game in one afternoon only while making it work perfectly with SDL on PC builds and without SDL on the GP2X all in the same code so feel free to comment on how awesome I am. Thanks.
PS : I'd like to give a non-shout out to Mirko for his sloppy coding of the MirkoSDK, I mean come on, who on Earth checks at every pixel whether or not the pixel is on-screen?
Anyways, I just ported Donskeeto's old GP32 game, Cave Copter, to the GP2X and to Windows and Linux, and so here's the GP2X binary
Don't look for a readme file, this game doesn't need one as it's only played with the A button (who reads those anyways?), and don't look for an exit button either, no-one could be arsed to implement that.
I ported this game in one afternoon only while making it work perfectly with SDL on PC builds and without SDL on the GP2X all in the same code so feel free to comment on how awesome I am. Thanks.
PS : I'd like to give a non-shout out to Mirko for his sloppy coding of the MirkoSDK, I mean come on, who on Earth checks at every pixel whether or not the pixel is on-screen?