starpause posted on Sep 26 2006 at 05:12 PM said:
sonic battle on gba is the best brawler i've played, released in 2003/04 ... i really wish sega would make a console version for ANY system, it would be so much more fun against friends than ai!
That game bordered on unplayable, for me. It looked and sounded awful, too. Lots and lots of stolen sprites from the previous GBA games, and those were all miserably bad. Sonic Team doesn't even make GBA titles, they get some company called Dimps to do it. And they are completely incompetent.
It looks to me that gamepark is still aiming at a Korean market especially with the XGP (ie: dmb and all). Not to mention that their website hasn't been updated in a while except to inform that the gp32 has been discontinued due to unavailability of parts.
Whether they go commercial or not they are still small fish compared to the big boys. You have to remember that in Korea, there are about a 50 other companies making PMPs, it's common place to see someone with a DMB / PMP / GAME machine or whatever. Most of the new cell phones here in Korea could give the xgp mini or kids a run for their money.
The smart thing about Gamepark Holdings is that they made the gp2x according to what the community wanted, including the international community. That was smart marketing.
GamePark's using community input via forums and e-mail to shape the design for the XGP/XGP Mini-- they've stated they want to redesign the machines to make them more competitive and up-to-date due to the time delay in launching them. They'd like to boost the specs and alter the design to be more popular, for example, they are leaning towards replacing the Analog stick on the XGP with a D-Pad, and have stated that for non-Korean/German regions (cannot recieve DMB broadcasts) they may add a different feature for those units-- perhaps GPS support.
As for the cell phones bit .. I kind of doubt most cell phones are using 200 MHz+ ARM9s and 2D/3D accelerators this powerful, and I would not want to play on those controls or a screen that tiny.
If they go with the S3C2460 chipset suggestion I made, which they are considering, there'd also be a Vector Floating Point processor, a 16-bit programmable 100 Mhz DSP and a 266 MHz-native ARM9 to play with (not a 200 MHz one). Now, the Kids .. yes, it's not hard to beat that machine.
They're making it for a niche most of us don't seem to fully understand .. people who don't play games. Why you'd buy a machine for games if you don't play them though, I'm not sure...