Am I actually the only one who thinks that the Pandora nubs are absolutely okay like they are?
No, I'm in total agreement.
As I've said, I actually prefer the Pandora nubs over the 3DS one.
I honestly don't get how the 3DS nub is so perfect. The rubber is slippery, it feels and sounds springy, circle movements are impossible, and it feels stiff.
Maybe yours is different from most? I've not seen one like that. :blink:
It's actually my sister's, not mine. It could be, I suppose, since it's one of the earlier ones, but it's so subtle I doubt it.
The response on mine is a bit more substantial than that of the Pandora (definitely not stiff), circling is fine,
Where you say "response", I say "stiffness". Sure, it might seem like it makes it more precise (though I suspect auto-calibration is the culprit on the Pandora, not looseness), but it also makes it take more effort to move the nub to the extreme. I personally found it to be uncomfortable and it also made it harder for me to make circles on SSF4.
The sound my sister's makes is extremely quiet; you probably wouldn't hear it playing a game. So this is just a nitpick, really.
and it's a lot less slippery than the Pandora ones are (but this latter part is more likely due to differing individual skin make-ups, so everyone's mileage will surely vary on it
).
The problem is the 3DS nub lacks any sort of texture, so any tiny amount of e.g. sweat makes it much harder to grip.
Like I said, I don't think the 3DS nubs are
bad, but I don't think they should be hailed as
perfect. My testing also tells me that the problems most people are having are probably the fault of auto-calibration and possibly other software problems, not the actual hardware of the nubs. Just make them rubber and get rid of the auto-calibration and I conjecture that the difference noted by users would be substantial.