daclassicgamingmaster
It Is Your Birthday.
haha good one vimacsVimacs posted on Feb 23 2006 at 05:58 PM said:cap crip.
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haha good one vimacsVimacs posted on Feb 23 2006 at 05:58 PM said:cap crip.
donny662 posted on Feb 23 2006 at 07:12 PM said:His cap is something great. It has had a bigger impact on the GP2X scene than a lot of the applications some people have been guru'd for. It's not like he just made a mod and showed it off; he has made it available to everyone here. Sure, he gets some of his facts wrong sometimes, but guru status isn't an affirmation of perfection.Vimacs posted on Feb 23 2006 at 05:58 PM said:guru is a badge offered to people who know what they talk about and can be trusted,
or as well people who developed something great wich usaly includes the first thing.
I dont see davec as beeing a guru, it realy takes more than that, it would reduce the worthyness of the badge if davec would get it.
He could have some special badge, official gp2x ranter, naysayer and cap crip.
you said it bestingrin posted on Feb 23 2006 at 06:26 PM said:Are you implying that he does not know what he is talking about and cannot be trusted? Are you saying he hasn't developed something great?
Even if you take away the Cap, you still have oodles of other things he has done for the community.
- Disecting the Joystick assembly and making suggestions (that went to GPH for consideration in future releases) as to how to improve its function.
- Creating a diagram to help unify joystick use across the platform.
- Creating an improved LCD image to help users with tweaking
- offering no holds barred evaluation of the emulator's we have, helping to drive improvement.
He is blunt, but he is fair. While there have been a few times he ticked me off - Talking smack about a really decent NES emulator when it was first released, and complaining about battery life when he was just using a cheap pair of rechargables. For the most part, he adds alot more to the community than he takes from it.
YES!ingrin posted on Feb 24 2006 at 12:26 AM said:Are you implying that he does not know what he is talking about
Nothing that would make him a guru.ingrin posted on Feb 24 2006 at 12:26 AM said:Are you saying he hasn't developed something great?
He made the cap, yes, thats it.ingrin posted on Feb 24 2006 at 12:26 AM said:Even if you take away the Cap, you still have oodles of other things he has done for the community.
- Disecting the Joystick assembly and making suggestions (that went to GPH for consideration in future releases) as to how to improve its function.
uhm, no, just because he postes his punny images in 10000 places dosnt make them worthwile.ingrin posted on Feb 24 2006 at 12:26 AM said:- Creating a diagram to help unify joystick use across the platform.
Yeah, its not like evryone with mspaint and a few minutes of time could do that...ingrin posted on Feb 24 2006 at 12:26 AM said:- Creating an improved LCD image to help users with tweaking
like? he usaly just annoys most devs.ingrin posted on Feb 24 2006 at 12:26 AM said:- offering no holds barred evaluation of the emulator's we have, helping to drive improvement.
He adds some tihngs, and repeats them 9888988998945 times over months until it drives evryone crazy.ingrin posted on Feb 24 2006 at 12:26 AM said:He is blunt, but he is fair. While there have been a few times he ticked me off - Talking smack about a really decent NES emulator when it was first released, and complaining about battery life when he was just using a cheap pair of rechargables. For the most part, he adds alot more to the community than he takes from it.
I think it was good that he actually bothered to buy a joystick assembly to photograph + dissect and so on for the community, but I don't think that this really did very much good apart from letting us know why it was so shitty.ingrin said:- Disecting the Joystick assembly and making suggestions (that went to GPH for consideration in future releases) as to how to improve its function.
- Creating a diagram to help unify joystick use across the platform.
- Creating an improved LCD image to help users with tweaking
- offering no holds barred evaluation of the emulator's we have, helping to drive improvement.
Radek said:There are two more effects in my demo. All are done using multiple playfields capable of pixel masking, zooming (trivial with my aproach but not showed in the demo) and the transparencies without any perfomance hit.
Only the emu authors make money.PostmanPat posted on Feb 24 2006 at 01:26 AM said:Well some of the devs do get pay but that is by donations, and isnt his cap in the same league or close to it because as he has stated before he makes like 2$ off of every sale which probably wouldnt match up to the donations that some devs get.
Over a day? A day is pretty short compared to how much time I spent on my competition entry..... I spent every last second of my free time for two weeks, and I thought that was pretty quick for making a game. If I wasn't pressured with the competition deadline I would have spent a LOT more time on it, making everything polished.Hanz™ posted on Feb 24 2006 at 12:17 AM said:Look some other guys have vast technical knowledge and spent over a day working on their games and emulators with no pay (I am guessing, and from personal experience), how is what DaveC done in the same league?Radek said:There are two more effects in my demo. All are done using multiple playfields capable of pixel masking, zooming (trivial with my aproach but not showed in the demo) and the transparencies without any perfomance hit.
Vimacs posted on Feb 23 2006 at 11:53 PM said:YES!ingrin posted on Feb 24 2006 at 12:26 AM said:Are you implying that he does not know what he is talking about
Nothing that would make him a guru.ingrin posted on Feb 24 2006 at 12:26 AM said:Are you saying he hasn't developed something great?
He made the cap, yes, thats it.ingrin posted on Feb 24 2006 at 12:26 AM said:Even if you take away the Cap, you still have oodles of other things he has done for the community.
- Disecting the Joystick assembly and making suggestions (that went to GPH for consideration in future releases) as to how to improve its function.
uhm, no, just because he postes his punny images in 10000 places dosnt make them worthwile.ingrin posted on Feb 24 2006 at 12:26 AM said:- Creating a diagram to help unify joystick use across the platform.
Yeah, its not like evryone with mspaint and a few minutes of time could do that...ingrin posted on Feb 24 2006 at 12:26 AM said:- Creating an improved LCD image to help users with tweaking
Realy nothing guru worthy.
like? he usaly just annoys most devs.ingrin posted on Feb 24 2006 at 12:26 AM said:- offering no holds barred evaluation of the emulator's we have, helping to drive improvement.
He adds some tihngs, and repeats them 9888988998945 times over months until it drives evryone crazy.ingrin posted on Feb 24 2006 at 12:26 AM said:He is blunt, but he is fair. While there have been a few times he ticked me off - Talking smack about a really decent NES emulator when it was first released, and complaining about battery life when he was just using a cheap pair of rechargables. For the most part, he adds alot more to the community than he takes from it.
Haha. Yes I know, it was a gross underestimation. When I have a programming assessment to hand in I normally end up spending over 6 hours doing it, and those are tiny.deadlychicken22 posted on Feb 24 2006 at 01:41 AM said:Over a day? A day is pretty short compared to how much time I spent on my competition entry..... I spent every last second of my free time for two weeks, and I thought that was pretty quick for making a game. If I wasn't pressured with the competition deadline I would have spent a LOT more time on it, making everything polished.Hanz™ posted on Feb 24 2006 at 12:17 AM said:Look some other guys have vast technical knowledge and spent over a day working on their games and emulators with no pay (I am guessing, and from personal experience), how is what DaveC done in the same league?Radek said:There are two more effects in my demo. All are done using multiple playfields capable of pixel masking, zooming (trivial with my aproach but not showed in the demo) and the transparencies without any perfomance hit.