Pandora Compile Blender For Pandora; Need Help Pls


zapman

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Hi!

I still think that the Blender Player would be an awesome thing to have on the pandora. As nobody has time or is interested in compiling it, I, as a compile-virgin, will try. But I'll need some help, for sure!

I already started a thread at blenderartist.org and was looking for support there, but without luck so far.. maybe the Pandora community can help.

Could you take a look at the link above and tell me how to tackle the error I am getting?

Thanks!

EDIT:
Infos regarding compilation of Blender can be found here. Not all info that can be found there, is up to date though (python 2.3 is certainly not the right version when browsing to 'dependencies')
Blender version 2.49b is the correct version to build, 2.5x is still beta and the game engine isn't fully implemented, yet.
 
While I agree Blender would be a staggering addition to the Pandora.

It's my understanding that Blender uses OpenGL for everything, and doesn't work in the OpenGL/ES context. It's going to take more than just a simple recompile to make it work on the Pandora.
 
mindlord said:
While I agree Blender would be a staggering addition to the Pandora.

It's my understanding that Blender uses OpenGL for everything, and doesn't work in the OpenGL/ES context. It's going to take more than just a simple recompile to make it work on the Pandora.

Well, the Blender Player is actually the thing I would like to see running on the pandora. And you don't have to use GLSL shading for your games for now, multitexture would be fine, too.
According to Ideasman42, a Blender coder, blender compiles 'like that' for ARM architectures. My only problem is that I'm a real building-noob.
See the discussion here.

you might want to check this : http://russose.free.fr/BlenderPocket/

Thanks, nice to know it works on other mobile devices! But I couldn't find anything useful for the pandora building process..
 
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zapman said:
Hi!

I still think that the Blender Player would be an awesome thing to have on the pandora. As nobody has time or is interested in compiling it, I, as a compile-virgin, will try. But I'll need some help, for sure!

I already started a thread at blenderartist.org and was looking for support there, but without luck so far.. maybe the Pandora community can help.

Could you take a look at the link above and tell me how to tackle the error I am getting?

Thanks!

EDIT:
Infos regarding compilation of Blender can be found here. Not all info that can be found there, is up to date though (python 2.3 is certainly not the right version when browsing to 'dependencies')
Blender version 2.49b is the correct version to build, 2.5x is still beta and the game engine isn't fully implemented, yet.

I made a shot 2 days ago to try to compile it, but it is too damn complicated and has a lot of dependencies, one of them is OpenGL which already is a show stopper. If you are not experienced in compiling, I doubt you will be able to do it.

BlenderPocket should be more feasible, but it seems the guy did a lot of coding in it, it is not a straight port, and the port is for Windows CE, and he says he used a lot of the Windows API.
I think it will not be only a compile to make it run, some programming might be needed.
 
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There is a project called gamekit, aiming to rewrite the game engine from scratch using a BSD-style license. It is led by Erwin Coumans, who is a developer of the current game engine, as well as the lead developer for bullet (the physics engine).

The goal is to allow for commercial games made with blender game engine, as well as to make it run on mobile platforms (iPhone for example).

The project page is located here http://code.google.com/p/gamekit/

I'm waiting for this to mature myself, as i think it will be a great tool for the Pandora. Have no idea what the time frame would be though.

IMHO it would be a waste of time to try and port blenderplayer with this around the corner.

It would be really nice if someone tried the current version on the Pandora. I might try it myself as soon as i have a working dev-environment setup.
 
teppic said:
There is a project called gamekit, aiming to rewrite the game engine from scratch using a BSD-style license. It is led by Erwin Coumans, who is a developer of the current game engine, as well as the lead developer for bullet (the physics engine).

The goal is to allow for commercial games made with blender game engine, as well as to make it run on mobile platforms (iPhone for example).

The project page is located here http://code.google.com/p/gamekit/

I'm waiting for this to mature myself, as i think it will be a great tool for the Pandora. Have no idea what the time frame would be though.

IMHO it would be a waste of time to try and port blenderplayer with this around the corner.

It would be really nice if someone tried the current version on the Pandora. I might try it myself as soon as i have a working dev-environment setup.

I wouldn't count on the gamekit in the near future. It's under development for quite some time now and there are still lots of issues they have to solve... if someone would help compile the blender player, that would be an excellent start! I'm eager to make some games, as I'm already very familiar with the blender game engine. It's so easy, fast and efficient to develop with BGE.

Anyone?
 
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teppic said:
The goal is to allow for commercial games made with blender game engine, as well as to make it run on mobile platforms (iPhone for example).
From the website : "The goal is to create a basic game prototyping sandbox built around open source software free for commercial use. "
This not the blender engine nor it's successor or a recration.
But this should be easy to port to the pandora (irrlicht does support gles, ogre too)


the blender game engine depend on blender (GL) and crystalspace (high dependency on x86, GL only) so this sound hard (even if I would love to play yo frankie on my P.)
 
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Please read this thread: http://blenderartists.org/forum/showthread.php?t=193100

Ideasman42 is one of the blender-coder-gods. He sais that it would be very possible to compile it for Pandora use. Reasons and stuff inside that thread (it's only 2 pages)
 
zapman said:
Please read this thread: http://blenderartists.org/forum/showthread.php?t=193100

Ideasman42 is one of the blender-coder-gods. He sais that it would be very possible to compile it for Pandora use. Reasons and stuff inside that thread (it's only 2 pages)
what i see is a thread that contains only two posts by you. am i missing something here?
 
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darkblu said:
zapman said:
Please read this thread: http://blenderartists.org/forum/showthread.php?t=193100

Ideasman42 is one of the blender-coder-gods. He sais that it would be very possible to compile it for Pandora use. Reasons and stuff inside that thread (it's only 2 pages)
what i see is a thread that contains only two posts by you. am i missing something here?

Google says http://blenderartists.org/forum/showthread.php?p=1673373
 
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sebt3 said:
teppic said:
The goal is to allow for commercial games made with blender game engine, as well as to make it run on mobile platforms (iPhone for example).
From the website : "The goal is to create a basic game prototyping sandbox built around open source software free for commercial use. "
This not the blender engine nor it's successor or a recration.
But this should be easy to port to the pandora (irrlicht does support gles, ogre too)

The goal is to make it more or less compatible with the current implementation, and its quite possible that gamekit will replace blenderplayer in the future.

http://blenderartists.org/forum/showpost.php?p=1373106&postcount=6


the blender game engine depend on blender (GL) and crystalspace (high dependency on x86, GL only) so this sound hard (even if I would love to play yo frankie on my P.)

There were two distinct versions of yo frankie; the bge version and the crystalspace version. BGE don't use crystalspace.
 
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darkblu said:
zapman said:
Please read this thread: http://blenderartists.org/forum/showthread.php?t=193100

Ideasman42 is one of the blender-coder-gods. He sais that it would be very possible to compile it for Pandora use. Reasons and stuff inside that thread (it's only 2 pages)
what i see is a thread that contains only two posts by you. am i missing something here?


yes, sorry, wrong url :/

I meant this thread of course: http://blenderartists.org/forum/showthread.php?t=155801
 
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zapman, from what i've seen on the subject so far, it seems getting blender player on pandora would not be a matter of building, but a matter of porting, namely GL->ES.
 
darkblu said:
zapman, from what i've seen on the subject so far, it seems getting blender player on pandora would not be a matter of building, but a matter of porting, namely GL->ES.

well, than lets see if there is anyone who is willing to take the challenge.. ANYONE?? Pls respond!!
 
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zapman said:
darkblu said:
zapman, from what i've seen on the subject so far, it seems getting blender player on pandora would not be a matter of building, but a matter of porting, namely GL->ES.

well, than lets see if there is anyone who is willing to take the challenge.. ANYONE?? Pls respond!!

This was done on BlenderPocket, the guy emulated the missing GL calss to GLES.

As I know absolutelly nothing about OpenGL, I don't know it I undestood this correctly though!
 
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Hitnrun said:
This was done on BlenderPocket, the guy emulated the missing GL calss to GLES.
i went digging some more and this page came up:

http://russose.free.fr/BlenderPocket/?q=node/28

so, BlenderPocket runs on top of a custom/specialized GL-over-GLES wrapper. and it's opensource. goodies ; )
 
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darkblu said:
Hitnrun said:
This was done on BlenderPocket, the guy emulated the missing GL calss to GLES.
i went digging some more and this page came up:

http://russose.free.fr/BlenderPocket/?q=node/28

so, BlenderPocket runs on top of a custom/specialized GL-over-GLES wrapper. and it's opensource. goodies ; )

oh, that's good news.

We still need some support with my 'compiling/ porting' impulse (link) or even better: someone with some more insights into porting who could take the lead here. :blush:
 
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