What changes will I need to prepare for when switching to writing narratives for games, instead of novels? I used to write fiction that could more easily adapt into a game, but these days I tend to write a bit more about abstract puzzle solving than pure action. I write very near future, almost bleeding edge, science fiction. I definitely suspect I need branching narratives, particularly for visual novels. But now she if there is as high a demand for such detailed plot lines, characters, and back story in Real Time Strategy (team based) games. But I've seen it done in turn based strategy. Edit: For extra background, I'm thinking I'm going to study a bunch of visual novels, real time strategy, and turn based strategy games. Flow wise, the narration would be closer to a visual novel. While standard battles (known as duels) will be turn through a turn based grid (like FF Tactics), and larger battles would flow similarly to Starcraft or Warcraft. I'm not sure if it can be done though, so nothing is set in stone. And I'm thinking less a series these, and more having a constantly expanded world, with open participation on Github.