Magic Sam
Forever Homebrew
Hi Gausen
I tested your new package yesterday, and:
1 - thanks for removing the cursor !
2 - forgot to test that one, sorry
3 - default controls didn't work for me (or you mapped really weird ones: [L] turn left, [R] fire, (X) go to next level IIRC...)
4 - same as #2, will have to test some more.
Regarding #4, I remember the megawad which made Prboom+ / Freedoom segfault, it's Whitemare 2. Is it working on your side ? That wad starts just fine, and you can even watch the demo, but it will segfault if you decide to start a new game...
Cheers, Magic Sam
I tested your new package yesterday, and:
1 - thanks for removing the cursor !
2 - forgot to test that one, sorry
3 - default controls didn't work for me (or you mapped really weird ones: [L] turn left, [R] fire, (X) go to next level IIRC...)
4 - same as #2, will have to test some more.
Regarding #4, I remember the megawad which made Prboom+ / Freedoom segfault, it's Whitemare 2. Is it working on your side ? That wad starts just fine, and you can even watch the demo, but it will segfault if you decide to start a new game...
Cheers, Magic Sam