bman said:added zdoom selector for people with pwad handicap here.
Thanks, is there anyway to include all things in an archive such as scripts, latest selector, and background so one could just drag and drop into the right place?
ok, doneDaveC said:Thanks, is there anyway to include all things in an archive such as scripts, latest selector, and background so one could just drag and drop into the right place?
bman said:ok, doneDaveC said:Thanks, is there anyway to include all things in an archive such as scripts, latest selector, and background so one could just drag and drop into the right place?
Cool, thanks. Going to test this now.
There seems to be some bugs. I just tried the ordinary Doom1 and Doom2.
After awhile the music freezes and just plays a continuous beep like it froze up. I noticed that the instruments sound different than in regular doom as well. The SFX still work.
There are flickery walls like some that have sections that you can see through.
This is a big problem, I am not sure if maybe something is just not set up right. The problem is that the gun won't shoot to higher sections. So if there is a monster on a pedastal you can't shoot it. That kind of makes the game impossible to play.
If those things were fixed Prboom would no longer be needed. Thanks for the work on this.
Adventus said:QUOTE
I just tried the infinite tall thing it doesn't work. It had no effect at all. You can easily tell at the beginning of DoomII in that first room on the left with the blue floor and all of the guys on those platforms in the center. I shoot and all of the shots land in the black areas on the side, nothing hits the guys on top. They were shot easily in PRboom.
Alrighty, this worked for me, There's an option in zdoom.ini under "Doom.Player" called "autoaim".... set that to "5000". It describes the z height which the game will automatically aim to. Probably just me being stupid and setting it to zero at some point....
Anyway i'll get back to trying to fix that flickering walls bug....
It's also in the setup menu (Gameplay Options). I tried these and it did the trick for me.
Smart Autoaim - ON
Allow Freelook - NO
I can concure that if you choose a new game from the first screen it will always choose Bloodbath. So I played around a bit and found out that subsequently starting a new game will indeed select the right skill level.Eclipse said:First of all, starting a new game will start it at Nightmare mode even if you choose the first one. To bypass that you have to save a game, then download ZDoom for pc, start Strife, save a game here and switch it with the one you made. Even doing this i'm not sure if it will load it in Nightmare or not.
Adventus said:@lobski You cannot modify the buffer size and sample rate. I need more information than "i get no sound". What does -stdlog output? Do you have timidity correctly installed?
I haven't changed around any of the buffer settings, I just get no sound.
stdout:
Standard output and error logging...
M_LoadDefaults: Load system defaults.
How do I install and use timidity?
Download this: timidity.tar.gzlobski said:[...]
How do I install and use timidity?