That won't work on Chocolate Doom unless you use it with a PWAD that replaces all of the levels. The Freedoom levels need a Boom-compatible engine, e.g. PrBoom.
Chocolate Doom is intended to be as close to the original engine as possible; I'm pretty sure the biggest purpose for this is to play PWADs that were designed for the original engine's quirks and limitations. If you're just playing regular Doom, you don't need it. Just use DoomRunner/PrBoom.
I can't run doom.wad even with DoomRunner... I put it in the same directory where there is doom1.wad and I created a profile exactly like the demo, but with doom.wad selected... and it does nothing...
I even renamed doom.wad to doom1.wad and tried lo launch the profile for the demo (that was working), but the game won't start...
I took the doom.wad from my original floppy version... maybe there's the need of a patch of some sort ?!
My guess is that there's something wrong with the wad itself (you never know with 15+ year old floppies. I ran into problems trying to extract Doom II from an original floppy set, I ended up grabbing it from a CD version instead).
Does the doom.wad still work with the original Doom for DOS?
Oh, one more thing. If I remember correctly, I added Doom Legacy to the latest version of DoomRunner. You can try it with that (got to Edit->Advanced and you can change the source port to Doom Legacy, and try again).
i have no idea on how to use chocolate doom either and many other apps. many of these apps don't even have documentation. im new to these kinds of things and i need clear instructions. all i got when i launch doomrunner is a video, where is the playable demo? i just bought doom online, can someone tell me where to put these data files?
Hi. Where did you buy Doom from (also, which version of Doom)? And, when you run a game from DoomRunner, after pressing "Play", you might have to press a key to get to the main menu (try "Esc", "enter", and "space" first). Hope that helps.