Release cdrdao - rip PSX CD directly on the Pandora

Discussion in 'Software Releases' started by ptitSeb, Mar 30, 2013.

  1. ptitSeb

    ptitSeb Serial Porter

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    Here is a PND with cdrdao and the ps1rip script from EvilDragon, to rip PSX Games directly on the Pandora (thanks to ekianjo for the tips).

    [​IMG]
     
    Of course, you'll need to connect a USB CD/DVD Reader/Burner to the Pandora,
     
    I tested 2 Slim DVD Burner, a lenovo (that come with my prof. laptop) and a samsung, and both needed 2 USB connection to work properly. So a Pandora alone cannot Power it. So use an external powered one, or a powered USB HUB for this (or you be lucky and a a Slim that run using only 1 USB Connection).
     
    Good rips...

    History log

    ========

    Build 02

    ----------

    • You can now choose the folder where to put the rip
     

    Build 01

    ----------

    • Initial release
     

     
    PS: More script may be added, like rip to mp3 for music, and things like that. If you have some scripts like ps1rip, I can update the PND :)
     
    Last edited by a moderator: Oct 20, 2013
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  2. ekianjo

    ekianjo Hardcore Member

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    Will try it :)
     
  3. Silent-Hunter

    Silent-Hunter Hardcore Member

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    Can the ripping command be accessed directly from CLI, for ripping whatever one wants?
     
  4. ptitSeb

    ptitSeb Serial Porter

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    It is possible yes. I can include a "cdrdao - Command Line" if you want.
     
  5. TrashyMG

    TrashyMG Sarcasm Dispenser Staff Member

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    This is the command I use when I'm on my Linux desktop and so far no issues. I would think a similar command would work if you do implement a command line interface.

    cdrdao read-cd --read-subchan rw_raw --read-raw --datafile YOUR_CD_NAME.bin --device /dev/cdrom --driver generic-mmc-raw YOUR_CD_NAME.cue


    of course YOUR_CD_NAME can be whatever you feel like.
     
    Last edited by a moderator: Apr 3, 2013
  6. ptitSeb

    ptitSeb Serial Porter

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    IIRC, the PSX 2 Pandora script is doing something very similar.

    Silent-Hunter may want to do some mp3 ripping or other things...
     
  7. dsleaf67

    dsleaf67 Member

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    Is it just me but should the full path go in the cue files like it does.  It would effect trying to move these images around right?  Also, it seems PCSX Re-armed doesn't like some?  I did three with the method shown on pandora Live and in the list it showed 2 bin files and one cue sheet.  the cue one wouldn't run.  Hit Y to show all files and ran bin instead.
     
  8. ekianjo

    ekianjo Hardcore Member

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    I never had issues with cdrdao output files so far. Cues and Bin alike. Cues usually work on PCSXReARMed on my side. Did you try your files on other emulators (like on PC?)
     
  9. dsleaf67

    dsleaf67 Member

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    ok here's my cue for moto2 and when I try and use it it tells me unsupported / invalid CD image.  If I use the .bin it works fine.

    CD_ROM_XA

     

     

    // Track 1

    TRACK MODE2_RAW

    NO COPY

    DATAFILE "/mnt/utmp/cdrdao/psx/moto2.bin" 11:43:68 // length in bytes: 124169136

     

     

    // Track 2

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    SILENCE 00:02:00

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 0 02:23:31

    START 00:02:00

     

     

    // Track 3

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 02:23:31 01:55:11

    START 00:00:16

     

     

    // Track 4

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 04:18:42 02:48:58

    START 00:00:09

     

     

    // Track 5

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 07:07:25 03:32:12

    START 00:00:04

     

     

    // Track 6

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 10:39:37 02:41:02

    START 00:00:12

     

     

    // Track 7

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 13:20:39 02:19:15

    START 00:00:19

     

     

    // Track 8

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 15:39:54 02:36:22

    START 00:00:19

     

     

    // Track 9

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 18:16:01 03:01:04

    START 00:00:16

     

     

    // Track 10

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 21:17:05 02:37:43

    START 00:00:23

     

     

    // Track 11

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 23:54:48 02:51:59

    START 00:00:06

     

     

    // Track 12

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 26:46:32 02:25:05

    START 00:00:07

     

     

    // Track 13

    TRACK AUDIO

    NO COPY

    NO PRE_EMPHASIS

    TWO_CHANNEL_AUDIO

    FILE "/mnt/utmp/cdrdao/psx/moto2.bin" #124169136 29:11:37 03:29:13

    START 00:00:04
     
    Last edited by a moderator: May 26, 2013
  10. ekianjo

    ekianjo Hardcore Member

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    for the games which have cd tracks like the one you shared above maybe it does not work then. However if the bin file works, then is there an issue in the end ?
     
  11. dsleaf67

    dsleaf67 Member

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    Thanks for the response!  You are right thats why I didn't push that hard.  However, this was more for and FYI and its my understanding that the cue is needed for some games.  Also, none of the cues worked from cdrdao script for me!  

    Here's one of the others that didn't have extra tracks.

    CD_ROM_XA

     

     

    // Track 1

    TRACK MODE2_RAW

    NO COPY

    DATAFILE "/mnt/utmp/cdrdao/psx/specops.bin" 25:55:61 // length in bytes: 274445472

     

    And here's one that I did on computer that works in pcsx_rearmed (sorry ripped a while ago and don't remember which priogram I used)

    FILE "Ninja.bin" BINARY

      TRACK 01 MODE2/2352

        INDEX 01 00:00:00

      TRACK 02 AUDIO

        PREGAP 00:02:00

        INDEX 01 11:09:08

      TRACK 03 AUDIO

        INDEX 00 11:31:05

        INDEX 01 11:33:05

      TRACK 04 AUDIO

        INDEX 00 11:51:59

        INDEX 01 11:53:59

      TRACK 05 AUDIO

        INDEX 00 12:22:54

        INDEX 01 12:24:54

      TRACK 06 AUDIO

        INDEX 00 12:47:01

        INDEX 01 12:49:01

      TRACK 07 AUDIO

        INDEX 00 12:59:14

        INDEX 01 13:01:14

      TRACK 08 AUDIO

        INDEX 00 13:43:48

        INDEX 01 13:45:48

      TRACK 09 AUDIO

        INDEX 00 13:55:17

        INDEX 01 13:57:17

      TRACK 10 AUDIO

        INDEX 00 14:13:16

        INDEX 01 14:15:16

      TRACK 11 AUDIO

        INDEX 00 14:37:09

        INDEX 01 14:39:09

      TRACK 12 AUDIO

        INDEX 00 15:11:27

        INDEX 01 15:13:27

      TRACK 13 AUDIO

        INDEX 00 15:37:21

        INDEX 01 15:39:21

      TRACK 14 AUDIO

        INDEX 00 15:58:66

        INDEX 01 16:00:66

      TRACK 15 AUDIO

        INDEX 00 16:18:05

        INDEX 01 16:20:05

      TRACK 16 AUDIO

        INDEX 00 16:42:03

        INDEX 01 16:44:03

      TRACK 17 AUDIO

        INDEX 00 16:53:21

        INDEX 01 16:55:21

      TRACK 18 AUDIO

        INDEX 00 17:26:63

        INDEX 01 17:28:63

      TRACK 19 AUDIO

        INDEX 00 17:50:15

        INDEX 01 17:51:04

      TRACK 20 AUDIO

        INDEX 00 18:09:06

        INDEX 01 18:11:06

      TRACK 21 AUDIO

        INDEX 00 18:20:73

        INDEX 01 18:22:73

      TRACK 22 AUDIO

        INDEX 00 18:38:42

        INDEX 01 18:40:42

      TRACK 23 AUDIO

        INDEX 00 11:00:32

        INDEX 01 19:00:33

      TRACK 24 AUDIO

        INDEX 00 19:39:45

        INDEX 01 19:41:45

      TRACK 25 AUDIO

        INDEX 00 20:08:58

        INDEX 01 20:10:58

      TRACK 26 AUDIO

        INDEX 00 21:10:59

        INDEX 01 21:12:59

      TRACK 27 AUDIO

        INDEX 00 22:38:13

        INDEX 01 22:40:13

      TRACK 28 AUDIO

        INDEX 00 25:49:50

        INDEX 01 25:51:50

      TRACK 29 AUDIO

        INDEX 00 28:45:55

        INDEX 01 28:47:55

      TRACK 30 AUDIO

        INDEX 00 31:12:06

        INDEX 01 31:14:06

      TRACK 31 AUDIO

        INDEX 00 33:55:12

        INDEX 01 33:57:12

      TRACK 32 AUDIO

        INDEX 00 38:10:08

        INDEX 01 38:12:08

      TRACK 33 AUDIO

        INDEX 00 39:43:01

        INDEX 01 39:45:01

      TRACK 34 AUDIO

        INDEX 00 43:05:70

        INDEX 01 43:07:70

      TRACK 35 AUDIO

        INDEX 00 45:12:58

        INDEX 01 45:14:58

      TRACK 36 AUDIO

        INDEX 00 46:47:67

        INDEX 01 46:49:66

      TRACK 37 AUDIO

        INDEX 00 49:26:10

        INDEX 01 49:28:10

      TRACK 38 AUDIO

        INDEX 00 52:15:66

        INDEX 01 52:17:66

      TRACK 39 AUDIO

        INDEX 01 54:11:26

      TRACK 40 AUDIO

        INDEX 00 55:00:71

        INDEX 01 55:42:18

      TRACK 41 AUDIO

        INDEX 00 55:50:48

        INDEX 01 55:52:48

      TRACK 42 AUDIO

        INDEX 00 58:49:50

        INDEX 01 58:51:50

      TRACK 43 AUDIO

        INDEX 00 62:44:71

        INDEX 01 62:46:71

      TRACK 44 AUDIO

        INDEX 00 65:07:44

        INDEX 01 65:09:44

      REM LEAD-OUT 68:16:46

     

    Is there an option to change the format of cue file produced?
     
    Last edited by a moderator: May 26, 2013
  12. ekianjo

    ekianjo Hardcore Member

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    Very strange !! There should be options but they should be setup just right for PCSX ripping.

    Let me have a look. I may need a bit of time.
     
  13. dsleaf67

    dsleaf67 Member

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    FYI, I have tried those cdrdao cue file on PC with psx and I get an unhandled exception.  In fact in this emu I have to rename the cue so its not used.  Then I can run the bin without issue.
     
    Last edited by a moderator: May 27, 2013
  14. ptitSeb

    ptitSeb Serial Porter

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    New build on the repo.

    You can now choose the destination folder of rips.

    Build 02

    ----------

    • You can now choose the folder where to put the rip
     
  15. comradekingu

    comradekingu Glowing ember

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  16. ekianjo

    ekianjo Hardcore Member

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  17. comradekingu

    comradekingu Glowing ember

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    Updated wiki with link to here, repo, and eki's guide
     
  18. ptitSeb

    ptitSeb Serial Porter

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    Thanks :)
     
  19. Kumaki

    Kumaki Well-Known Member

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    Dang, this would be seriously cool if it could also rip other CD's!!

    Any chance on you building a movie ripper?

    I know it might be tough because of the stupid DRM crippling....currently one usually needs two programs on the PC to do this.
     

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