Fargo posted on Dec 8 2006 at 11:52 AM said:I cannot get you Epicenter! What would you gain from bashing gp2x in almost every post you make in this forum? :huh:
We have already heard from you about slow, weak, and crippled CPUs inside gp2x. You have expressed yourself very well in that regard, so, please stop discouraging coders and start enjoying your console!
It didn't really sound like a GP2X bash (this time). He can't enjoy his console because his console (XGP) is not out yet He busted his GP2X attempting a d-pad mod.
On topic:
While it is true that it may not be possible for "perfect" NES, C64, or PC-Engine those can certainly be alot better than they are now. They may need a huge amount of speed on the PC but unoptimised code is probably one of the reasons for that. You really don't need to optimise on the PC as you have plenty of power there, you can be sloppy and get near perfect emulation.
Little John by YoYofr on the GP32 was a far better NES emu than any on the GP2X (the source is available I think). GP-Engine on the GP32 at *166 Mhz* was better than anything on the GP2X especially in the sound department. So the hardware argument is kind of moot. Emus on the GP2X aren't as simple as porting a PC emu over and re-mapping controls. You need to optimize to get good performance and I suppose the fact is no one has the time or desire to do it so far. This scene is small and there are just not alot of coders doing stuff. It is kind of dissapointing but what can you do?
I would have though by now some of those emus would have been better by now. Maybe the lousy joystick is killing the motivation for devs to work on stuff I don't know.
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