Think bigger, exagear proved that x86+wine can do some amazing things, my guess with box86 can likely do even better.OK... you've got my attention!
Castles of the Wind, SkiFree?
...
...
...
Hover!?
Absolutely! I don't mean to suggest otherwise!Think bigger, exagear proved that x86+wine can do some amazing things, my guess with box86 can likely do even better.
Looks similar to an issue with dosbox and Carmageddon I was having, something about 80-bit FPU precision?And the second one. (I'm unsure what those little black strippes are, probably some box86 issue, like with the dropdown list that seems glitches also)
Yeah, that could be.Looks similar to an issue with dosbox and Carmageddon I was having, something about 80-bit FPU precision?
Escape Goat and Escape Goat 2 are FNA games. No need for box86, the "FNA trick" is enough. Escape Goat run full speed on the Pandora IIRC, but not Escape Goat 2, that is more graphicaly heavy...Hi all,
My girlfriend told me yesterday about the games Escape Goat 1 & 2 from MagicalTimeBean:
Escape Goat – MagicalTimeBean
www.magicaltimebean.comEscape Goat 2
Escape Goat 2 is a puzzle platformer indie game for Windows, Mac and Linux.www.escapegoat2.com
She believes those games would be a perfect fit for the Pandora.
Linux x86 versions exist for both of them.
@ptitSeb : do you think they could run correctly with box86 ?
Cheers, Magic Sam
For most game, you need to use ES2 backend of gl4es, so you need LIBGL_ES=2 on the Pandora (because I kept ES1.1 default on the Pandora only). Not a Hero should work for example with ES2 backend. You may need latest SGX driver (4.10) also, or the number of VA may be too low.This week-end I've built an udpated box86 with dynarec (following the instructions from the compile.md) but I've been less successful than I expected to run stuff.
I've re-tried Retro City Rampage, it's better than it was last time I tried (without dynarec) but it's still too slow to be playable. Then I tried:
I've tried starting them from the CodeBlocks dev command line, since it seems to have plenty of libs in the LD_LIBRARY_PATH which avoids having the games complain about missing libs.
- Gunpoint: just shows a black screen
- SteamWorld Dig: Complains about no OpenGL 2.2 support (I have libGL.so.1 in the LD_LIBRARY_PATH)
- 2064 - Read Only Memories: Crashes at startup
- Not a Hero: Complains about some unsupported shaders
I feel like I'm doing something wrong, any idea what it can be?
I've also tried to install steamcmd and steam so that I could download my steam linux games but I couldn't get either to run. It was easier with Exagear where I had a "virtual Ubuntu environment" and I could just install the .deb. Is there a way to do get a similar approach with box86? Or another solution to get steam (or steamcmd) to work?
"make install" will not work as expected on the Pandora (but it does work on Pyra or Pi). Simply have box86 accessible in your PATH and use "box86 MyX86Elf" to start playing with it.Just wanting to confirm - to play about with this on the Pandora I:
I tried very quickly last night and it wasn't completing CMAKE so I'm just making sure I have the right idea?
- Use the Codeblocks PND
- Download and extract the Box86 source
- follow the Pandora build command in COMPILE.md using the commandline in Codeblocks PND
- make install it onto the NAND?
git clone https://github.com/ptitSeb/box86.git
kevin-openpandora:~/projects$ ls
box86
kevin-openpandora:~/projects$ cd box86/
kevin-openpandora:~/projects/box86$ `mkdir build; cd build; cmake .. -DPANDORA=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo; make`
CMake Error: Generator: execution of make failed. Make command was: "/mnt/utmp/codeblocks/usr/bin/make" "cmTC_004b4/fast"
CMake Error at /mnt/utmp/codeblocks/usr/share/cmake-3.6/Modules/CMakeTestCCompiler.cmake:61 (message):
The C compiler "/mnt/utmp/codeblocks/usr/bin/cc" is not able to compile a
simple test program.
It fails with the following output:
Change Dir: /mnt/utmp/codeblocks/home/projects/box86/build/CMakeFiles/CMakeTmp
Run Build Command:"/mnt/utmp/codeblocks/usr/bin/make" "cmTC_004b4/fast"
Generator: execution of make failed. Make command was:
"/mnt/utmp/codeblocks/usr/bin/make" "cmTC_004b4/fast"
CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
CMakeLists.txt:3 (project)
bash: /mnt/utmp/codeblocks/usr/bin/make: Input/output error
bash: --: command not found