bzar
A Commando
If the scaled picture can fill most of the screen without screwing the aspect ratio, that's good. If, on the other hand, the scaled picture would leave considerable portion of the screen unused, I'd pick the strech option.
CoMiKe posted on Aug 20 2008 at 07:07 PM said:I little bored as of now, so here are some ideas about aspect ratio:
This is really nice: for pixel art games integer scaling is the way to go, ideally with the ability to keep it in windowed mode for people who are using the "desktop" WM/environment and the following full screen modes (in order of preference)Gruso posted on May 31 2009 at 10:21 AM said:This is the kind of approach I like. Makes use of black space, but doesn't draw your eyes away from the gameplay area: