Beta [Beta] nprQuake


ptitSeb

Serial Porter
Joined
Aug 15, 2012
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France, near Lyon
Here is the beta thread of nprQuake.

nprQuake needs Quake1 data to runs.

It is working on my Gigahertz model, but on a CC model, when I try to activate the NPR renderer, it doesn't work reliably. 
 
Key are adapted to the Pandora, if you let the package copy it's autoexec.cfg.
But default, it's left nub to move, right nub to look (mouse look), and shoulder to fire and jump.
 
renderer can be changed with h, j, k and l
or (in the demo for example) using the console (with Fn-h) and typing "r_load renderer.so" without the quote, renderer beeing one of dr_default, sketch, bprint or brush

Please test and report.

*2014/07/07*: updated to latest glshim version.

preview1.png

preview2.png

preview3.png

preview4.png
 
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It laggs, even on my Rebirth Pandora, but this renderer gives it a nice feeling. Great Work!

What confuses me is that it demands for a glquake folder. I've never needed that (not here, aswell).

Could you explain which files are recommended (besides pak0.pak and pak1.pak)?

And one more: I cannot really see what's ammo and what's switches because they are drawn as simple boxes.  It helps to know the maps, but it could be better to see what is what. For example, the meshes could be replaced.
 
Thanks again for this ptitSeb! IMO this is a very different yet fun way to enjoy Quake. Plus it looks really nice on the Pandora's screen.
 
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