no new screens yet im afraid, i've been re-writing my game engine (gigas/GM etc all share the same core graphics engine) yet again trying to optimise it.
added in the combat which is one of the main features, but its running far too slow in big battles as its drawing way to much to the screen - plus the path finding can get CPU intensive when a monster/entity trys to navigate its way thru a maze.
it drops down to 30fps in big battles, and i really dont want to have to lock the game down at 30fps as the cursor gets pretty jerky as i dont sync it to the LCD refresh (to speed it up a little).
i really dont want to have to cut down on the graphics, just need time to figure out how i can get some more speed out of the GP32 without resorting to overclocking.