No compilation is used, the gba code is run directly with the help of the MMU to translate the gba hardware addresses into gp32 addresses. Even the bios can be switched to the gba bios very easily. So running things in ram is not a problem. Many of the things like the LCD are mapped to RAM in the gp32 instead, and emulated through a timer.krousti posted on Apr 25 2004 at 08:34 AM said:a static compilation for gba rom, interesting, but how they will solve code executed and loaded in gba internal ram ? that can break a lots of games
News is available on other forums, eg:pip posted on Apr 25 2004 at 11:04 AM said:Not heard anything from enf65 for over a month now though. Some news on how his project is coming along would be excellent.
Well, I do check that site. And as I mentioned it was over a month ago he last posted there.Squidge posted on Apr 25 2004 at 12:52 PM said:News is available on other forums, eg:pip posted on Apr 25 2004 at 11:04 AM said:Not heard anything from enf65 for over a month now though. Some news on how his project is coming along would be excellent.
http://www.yaronet.com/posts.php?sl=&s=33561&p=1
Make sure you can read french tho'
Didn't Kyle Poole say that that doesn't matter? I remember reading about that on the CrimsonFire boards...Wolfsclaw posted on Apr 25 2004 at 01:15 PM said:well that patent only is in usa, but enf65 is in france
Kyle lives in North American though.Azure posted on Apr 25 2004 at 10:43 PM said:Didn't Kyle Poole say that that doesn't matter? I remember reading about that on the CrimsonFire boards...