python + pygame?kin said:For 2D games on Pandora, what is the best for object orientated programming language?
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python + pygame?kin said:For 2D games on Pandora, what is the best for object orientated programming language?
Heh... Multithreaded code is SO much fun...javaJake said:Wow, I hadn't thought of the thread syncing problem. I always had in my mind that each thread was its own independant entity and didn't rely on others, but actually that's not true.
C++ for the language, SDL is the current likely candidate for the app framework lib. If you don't like what SDL offers or how it offers it, if you're bold, you can most likely cross-compile ClanLib or Allegro with the SDK once it's fully gelled and produce .ipks for those.sinoth said:Probably C++, using the SDL library.
Svartalf said:I suggest if you don't have a proper locking scheme in hand to go fetch the current version of Hans Boehm's garbage collector and extract the libatomic-ops component out of it for providing a solid userspace locking method via the test-and-set atomic operation.
Thanks a lot for your suggestion. I appreciate the links, and will definitely prefer them for speed and portability!![]()
with EQ I meant equipment. But I dont think it is an official acronym.javaJake said:What does EQ stand for? I tried Googling it and got three different possibilities.
I am by no means an artist, so most, if not all, of any visual or audible art will be resources pulled in from external sources. I think any open-source developer would be thrilled to reach the kind of quality commercial games reach, but I'm pretty sure that would be very difficult, and would require some dedication that this game may not deserve in the end.
