gruso
thunderbox
may88 posted on May 31 2009 at 08:33 AM said:Well I blaim the schools.
Yep, they've definitely gone wrong somewhere.
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may88 posted on May 31 2009 at 08:33 AM said:Well I blaim the schools.
Yep, they've definitely gone wrong somewhere.
Well, a mouse is one thing, other things which actually require some dexterity is completely different. In general I think people ought to learn to do things with their non-dominant hand, the more development of the other side you do, the better off you are later on if you really need to be able to do it.I just didn't let my left handed sister learn to use the mouse left handed. It was for everyone's good including hers. People who have to do everything left handed are hurting themselves later on when they have to use right handed tools, etc.
tsh said:How can we get diagonal movement without using number keys?
+1milkshake said:the latest version is now 1.8.2 do u reckon that could be compiled?
EvilDragon said:tsh said:How can we get diagonal movement without using number keys?
Well - I usually use the DPad to scroll around and the stylus to make the movements.
Pretty comfortable fro me
fusion_power said:+1milkshake said:the latest version is now 1.8.2 do u reckon that could be compiled?
The latest Wesnoth has alot new features compared to the old 1.6.2 Version. These Wesnoth Guys really do quite alot of stuff, seems to be a really large Dev. Comunity. ^^
I plan to eventually create a pnd of the latest Wesnoth releases. But before I am able to do so I got to setup the dev environment (aka cross compiler) over here and got to get it running. So far I was too busy testing my pandora to actually do so. But yeah, I am confident that eventually you will see a 1.8.x Wesnoth release running nicely on the pandora...milkshake said:the latest version is now 1.8.2 do u reckon that could be compiled?
Just right-click on an empty hex when you got a unit selected.God Ginrai said:Yea, works great for me. By the way, anyone know if there is a button to "unselect"? sometimes I accidentally make a unit move because I still had them selected.
Ivanovic said:Just right-click on an empty hex when you got a unit selected.
Go, Ivanovic, Go! Good luck with the port.Ivanovic said:I plan to eventually create a pnd of the latest Wesnoth releases. But before I am able to do so I got to setup the dev environment (aka cross compiler) over here and got to get it running. So far I was too busy testing my pandora to actually do so. But yeah, I am confident that eventually you will see a 1.8.x Wesnoth release running nicely on the pandora...
Oah, details! Once there is middleclick support for the right nub (the kernel change is already in git!), you can simply use the nubs for controlling. The left one moves the mouse cursor. If you hold down the right one (aka "middleclick") and move the left one, you move the screen section. Clicking, doubleclicking and rightclicking are possible already, too... Yeah, life would have been easier if the shouler buttons by default implemented left and rightclicking, but that ain't the case...EvilDragon said:Ivanovic said:Just right-click on an empty hex when you got a unit selected.
Right-click is not comfy with a touchscreen
Currently Wesnoth does use plain SDL. No hardware acceleration whatever is used. Though the iphone port does use some OpenGL ES magic but sadly it is really ugly and barely portable in a clean way. Once we find someone willing to do so we plan to migrate to a (plain and simple) OpenGL backend that would use OpenGL ES for rendering Wesnoth, but this requires lots of work.fusion_power said:Go, Ivanovic, Go! Good luck with the port.Ivanovic said:I plan to eventually create a pnd of the latest Wesnoth releases. But before I am able to do so I got to setup the dev environment (aka cross compiler) over here and got to get it running. So far I was too busy testing my pandora to actually do so. But yeah, I am confident that eventually you will see a 1.8.x Wesnoth release running nicely on the pandora...
Does Wesnoth (PC) actualy use OpenGL or DirectX or any HW Accelerated Stuff? I never found this out. And will it be "Software only" onto the Pandora (beacuse it is a 2D game) or can it benefit from some OMAP HW tricks? I'm just curious.
Ivanovic said:Oah, details! Once there is middleclick support for the right nub (the kernel change is already in git!), you can simply use the nubs for controlling. The left one moves the mouse cursor. If you hold down the right one (aka "middleclick") and move the left one, you move the screen section. Clicking, doubleclicking and rightclicking are possible already, too... Yeah, life would have been easier if the shouler buttons by default implemented left and rightclicking, but that ain't the case...EvilDragon said:Ivanovic said:Just right-click on an empty hex when you got a unit selected.
Right-click is not comfy with a touchscreen
Yes, I do think the same. The problem is that this is the available default config and it can't easily be changed now that the firmware is out without breaking backwards compatibility with existing programs.God Ginrai said:Ivanovic said:Oah, details! Once there is middleclick support for the right nub (the kernel change is already in git!), you can simply use the nubs for controlling. The left one moves the mouse cursor. If you hold down the right one (aka "middleclick") and move the left one, you move the screen section. Clicking, doubleclicking and rightclicking are possible already, too... Yeah, life would have been easier if the shouler buttons by default implemented left and rightclicking, but that ain't the case...EvilDragon said:Ivanovic said:Just right-click on an empty hex when you got a unit selected.
Right-click is not comfy with a touchscreen
Using the nubs to emulate mouseclicks is ok for some people, but I don't like it that much. I would much prefer ABXY to be mapped to those, or one of the triggers. I think it would work much better that way.
-God Ginrai
But it would be enough, if only each Program has its own settings that have higher priority than the default settings. So you can have ABXY Mouse Buttons or whatever if you are in wesnoth and normal mappings in the OS. I hope the Pandora Devs were smart enough to implement App-Setting goes over OS-Settings. ^^Ivanovic said:Yes, I do think the same. The problem is that this is the available default config and it can't easily be changed now that the firmware is out without breaking backwards compatibility with existing programs.