GizmoTheGreen
Active Member
isnt that the way it will work?
the ability to pay is there for the apps that the authours want pay for. i think?
the ability to pay is there for the apps that the authours want pay for. i think?
Yeah it is.GizmoTheGreen said:isnt that the way it will work?
the ability to pay is there for the apps that the authours want pay for. i think?
Tripmonkey_uk said:Yeah it is.GizmoTheGreen said:isnt that the way it will work?
the ability to pay is there for the apps that the authours want pay for. i think?
People are just getting paranoid thinking that just because you can charge money if you want to, you will.
Truth is that people could always charge money if they wanted to, there's no difference
Zod has charged for his emulators for years. He just only charged for the newest versions.Nova said:Tripmonkey_uk said:Yeah it is.GizmoTheGreen said:isnt that the way it will work?
the ability to pay is there for the apps that the authours want pay for. i think?
People are just getting paranoid thinking that just because you can charge money if you want to, you will.
Truth is that people could always charge money if they wanted to, there's no difference
See: ZodTTD's emulators on the iPhone
I meant they still put it up on app store but want the money direct hahaGruso said:Yes they could, and I don't think anyone would mind. The advantage of the appstore for devs is (in theory) more exposure, and a higher buy/donate rate. In return, they help to cover appstore running costs. Devs can operate outside the appstore if they like, but they'll have to generate their own traffic.Na-Noo said:Edit: Would OP take 25% of a donation?
Sounds like a lot to me, especially when it's in their interest to get people to use the store. A dev could easily say, OP charges too much do you believe they take a 25% share! Just paypal me directly if you want to send me anything.
The "commercial party" is me and you and anyone else that might choose to write software for the Pandora. We're not talking about EA or anything like that (though some of the larger indy groups are a definite possibility) but small time developers with a great idea looking for some extra incentive to keep working on it. It would be really awesome if a major vendor saw the Pandora as a viable platform, but really it's the little guys that are going to be part of the dev scene.polyroy said:I am attempting to reduce the commercial investing party's concern. To them, sales lost to piracy is often an issue, even if they only think so. By giving commercial parties a fair solution (as opposed to DRM-ing their content) you can increase their interest, which is exactly what you want to do. I believe that if the app store takes measures that look friendly in the interest of commercial vendors, it could be more successful there. For instance where you'd normally consider sharing such a game with a friend, you might now be tempted not to, but not prevented.Na-Noo said:Edit: Piracy always comes up. And I never understand why.
--snip--
If you are a commercial party who will be more eager to release if such functionality is present, we might win you in with this. And that's what we like to promote with an app store: commercial backing!
mali said:Read post #34Great! Didn't know they already considered watermarking purchases. I hope my other considerations will be listened to, especially the one about having the vendors control watermarking. Though the implementation I proposed may seem to require somewhat excessive effort for what the vendor would get in return when compared to sales volumes...craigix said:There is no DRM, but it does have the ability to track who leaked anything.
It's quite a bit less than the industry standard. For example, Apple charges 30% for iPhone apps, plus about $100 for a development license. Anyways, the OpenPandora Team is making this happen, they have the right to charge whatever percentage they want for their hosting service.Na-Noo said:I meant they still put it up on app store but want the money direct haha
I don't know what a fair amount is, but 25% sounds like a big chunk, and almost feels like it's going against the spirit of the Pandora. I know OP team probably needs to cover costs and make some money on the side with it, but that kind of percentage just seems very corporate for want of a better word.
Tripmonkey_uk said:Zod has charged for his emulators for years. He just only charged for the newest versions.Nova said:Tripmonkey_uk said:Yeah it is.GizmoTheGreen said:isnt that the way it will work?
the ability to pay is there for the apps that the authours want pay for. i think?
People are just getting paranoid thinking that just because you can charge money if you want to, you will.
Truth is that people could always charge money if they wanted to, there's no difference
See: ZodTTD's emulators on the iPhone
What's the iPhone got to do with it?
Exactly why I say seems like it goes against the spirit of the Pandora, open environment, no development cost, blah blah, so yea they could charge what they want, but then that's not the spirit of the Pandora. I'm not saying they shouldn't make money, just how much should come from the people who's trying to support our machine. I think it should come more from us users, than out of their pockets.Aethix said:It's quite a bit less than the industry standard. For example, Apple charges 30% for iPhone apps, plus about $100 for a development license. Anyways, the OpenPandora Team is making this happen, they have the right to charge whatever percentage they want for their hosting service.Na-Noo said:I meant they still put it up on app store but want the money direct haha
I don't know what a fair amount is, but 25% sounds like a big chunk, and almost feels like it's going against the spirit of the Pandora. I know OP team probably needs to cover costs and make some money on the side with it, but that kind of percentage just seems very corporate for want of a better word.
Aethix said:It's quite a bit less than the industry standard. For example, Apple charges 30% for iPhone apps, plus about $100 for a development license. Anyways, the OpenPandora Team is making this happen, they have the right to charge whatever percentage they want for their hosting service.
marshal said:The problem I see with the appstore is that I don't see a lot of commercial software appearing anytime soon. The hardware hasn't shipped yet and even when the first batch is over it's only 4000 unit. I believe it will be quite difficult to have some interesting commercial software with less 10'000 units out there.
mali said:It's not allowed to charge extra for Paypal fees. The main problem I see is VAT. If a homebrewer wants to have a few bucks for his app, but isn't liable to pay VAT, because he is below a certain amount of yearly income, OP would still have to pay VAT and so add that amount to the price. In Germany its 19% VAT right now. It depends on how you structurise that app store. Maybe it's possible to do it like eBay, where OP just offers the platform and charges some fees and the deal is made between the software creator and the users directly. OP would have to pay VAT only for their income through fees. The whole matter is too complex and you _need_ a consultant with in-depth knowledge to find the best solution, imo.
Na-Noo said:Edit: Would OP take 25% of a donation?
Sounds like a lot to me, especially when it's in their interest to get people to use the store. A dev could easily say, OP charges too much do you believe they take a 25% share! Just paypal me directly if you want to send me anything.
I don't see what the problem is. It costs you nothing to start deving. You can release something, and upload it to their webspace for free. They pay for the bandwidth and all costs, and other people get to play it, enjoy it, and send you money if they like it. They take a % of that to cover the costs for the site.Na-Noo said:Exactly why I say seems like it goes against the spirit of the Pandora, open environment, no development cost, blah blah, so yea they could charge what they want, but then that's not the spirit of the Pandora. I'm not saying they shouldn't make money, just how much should come from the people who's trying to support our machine. I think it should come more from us users, than out of their pockets.
Should the dev's essencialy be paying OP, or should we pay OP a small amount to use their service....
May amount to the same thing but it's just a/my view.
Kramy said:Really?
In Canada we have a law that says that for credit cards, but Paypal is neither a bank nor credit institution. They're an online payment processing company. Should be legal on this side of the pond, so long as you keep it at exactly what they charge.
If the price is $2.50, then you have to charge whatever gives you $2.50 after they take out their fees. (In Canada, $3.10?)
Monatsumsatz mit PayPal PayPal-Gebühren für Euro-Zahlungen innerhalb der EU und aus Norwegen, Island und Liechtenstein PayPal-Gebühren für alle anderen Zahlungen
bis 5.000 Euro 1,9% + 0,35 Euro 3,9% + 0,35 Euro
Ihr Umsatz ist höher? Dann können Sie Gebühren sparen, indem Sie bei PayPal günstigere Konditionen für Händler beantragen:
5.001 - 25.000 Euro 1,7% + 0,35 Euro 3,7% + 0,35 Euro
25.001 - 50.000 Euro 1,5% + 0,35 Euro 3,5% + 0,35 Euro
> 50.000 Euro 1,2% + 0,35 Euro 3,2% + 0,35 Euro
Kramy said:I don't see what the problem is. It costs you nothing to start deving. You can release something, and upload it to their webspace for free. They pay for the bandwidth and all costs, and other people get to play it, enjoy it, and send you money if they like it. They take a % of that to cover the costs for the site.
That 25% is community building. Want to save it? Go spend your $10/mo on hosting your own site. Oh wait, between that and Paypal fees, you didn't save anything.
Na-Noo said:Like I said I'm not against OP making money from it (although it was going to be just a file archive to begin with so they wasn't going to make anything) I just think we should be charged to upload credit, that's all. I guess it's just a philosophical point of view that's all.
Not that OP has said, what, how, if they'll be taking a percentage yet. So I know all this discussion is hypothetical.
I don't see any reason why it won't be like all the other software that's out there: some will offer free upgrades; some will offer discounted upgrades; some will charge full price again regardless of whether you owned a previous version or not. I don't believe any of these three should be enforced, though I would hope that the third option never happens, and the second only for major enhancements, with most upgrades falling into the first. Let the developer do whatever they want.XPANSiVE said:Anyone know if updates will be free if you already purchased the application? I hate having to pay extra for new versions of programs.
Gruso said:After purchase, they present this fine print:
I don't know anything about EU law or why they've used Finland (I assume it's the highest?). Thought it was worth mentioning anyway.If you ordered the game within EU, the price included VAT tax of Finland (22%)