craigix said:
Just want some feedback. I'm thinking if you go to a paid apps page and want to buy it you must enter your username and password on that screen to download, this stops accidents such as people leaving sessions logged in etc.
I could also make it so you just have to enter your password, not your user name.
Or would all that be an inconvenience?
Yeah. That's my big annoyance with eBay. I can't just log it in and forget about it.
Whoever complained about Google's 20 year cookies sucks. My major annoyance with most forums is the seemingly random logouts. My computer is secure, and my browser is used only by me, so when I tell it to stay logged in FOREVER, it should do it, thank you. When I come back to something in 4 years, it's annoying looking up passwords. It's far more annoying doing it every few days.
I found solutions to that, like KeePass - but I still dislike the extra hassle.
P.S. Don't store credit card info. Process payments and discard it.
Prometheus said:
That sounds a bit like what Amazon does, to me - and that works fine in my view. Voted "Yes".
Amazon uses heuristics. It won't bug you unless something changes - payment method, address, etc.
I had to re-confirm everything (entering my password twice) when shipping to a new address. Most of the time if I'm logged in it doesn't bug me at all.
It's worth noting that it uses semi-logged-in logins. If you leave it and come back later, you're technically still logged in(access to cart and wishlist), but you still have to login before you can change any info(profile, address, add new item to wishlist) or place an order. It also displays that message, "Not
Tom? - click here", similar to eBay.
Amazon's is good, but eBay's is poorly designed.
P.S. I'm still a fan of points rather than currency in your store account. It baffled me the first time I tried to cancel a cell plan, which had been amassing minutes. Apparently it had "$1580" in the account, but these aren't real dollars. They can't be removed, or transferred, and they disappear after 1 month of no payments. They also have a different value than real dollars, based on the time of purchase, and special rules like not being redeemable for cash under any circumstances. :blink: (that one makes no sense. Your account with $1580 (dollars) in it has $0 (dollars) usable)
I really regard it as a fallacy to call it money when it isn't. At best it's in-store credit, and at worst it's points. But being points opens up some positives too...
craigix said:
The appstore allows you to charge your account up (a max of $100) to avoid multiple paypal/credit card fees. So they would not always go though paypal etc.
Up to $100? Why so low? I hope that's not a hard-coded limit, in case game refunds have to be given or something.
Hey - I take it your account balance is separate from your other account balance? (You know - the $ from selling stuff?)
mali said:
craigix said:
The appstore allows you to charge your account up (a max of $100) to avoid multiple paypal/credit card fees. So they would not always go though paypal etc.
I'm not sure if it really is the best solution to go that route. It might be better to start with a conservative approach and pay per app via the usual channels like Paypal, etc. Maybe there are services out there that allow charging an account like you suggest and they cover the legal stuff. I wouldn't want to take the risk if something goes wrong or someone tries to cheat. The legal issues might be worth to discuss with a lawyer first.
The problem is, you'll never get $0.25 games if you do that. You'll get $2 games, or $5 games. I'd love to pay off a new SD card by releasing something, but I have no dreams of getting rich off it.
Edit: I was kind of envisioning it being a bit simpler. Dump in $50 and get 5000 points. I buy some games for 200 points, depleting some of mine. Other people buy one of mine for 25 points, bumping it back up. When it comes time to redeem them, it's a flat rate - 75%, as you said in another thread. 5000 -> $37.50. Maybe my game is awesome, so I end up with 15000 points, and redeem 10k for $75 (new SD cards!), or maybe I run out of points and dump more money in. Either way, it makes the points very fluid feeling. It's no problem giving just 5 away if something is 5 minutes of fun, or 100 if something is amazing. The only transaction fees are when purchasing points, and might even be hidden. (taken out of the 25%) Plus, since you know how many points are in the system, you always know the upper limit that could be redeemed - whatever remains is yours.