Hm, I've played alot Sonic 1 onto the GP2X (F100) and never noticed any ghosting. Does the Pandora LCD has a slower response Time than the GP2X Screen or is it all just because of the higher Res of the Pandora Screen?craigix said:The Pandora has slight ghosting on some games, the worst game I know of is Sonic 1 (those green tress ghost).
A game without any ghosting would be Sonic and Knuckles.
It's down to the bright palette clash (especially bright green) and using that checkboard effect to gain more colours (LCDs don't like that effect at all).
If you can adjust the green down a bit it would probably do wonders.
craigix said:The Pandora has slight ghosting on some games, the worst game I know of is Sonic 1 (those green tress ghost).
I don't think that introducing filters to make everything blurry and destroying detail is a good solution though.EvilDragon said:This can be fixed in the future with some video filters, as it happens with games using the checkerboard trick to simulator more colors than the system had as the TV blurs them. However, the LCD of the Pandora is crystal clear, so it leads to that flickering effect.
None of the emulators have filters that prevent that so far - but they're all early ports.
DaveC said:I don't think that introducing filters to make everything blurry and destroying detail is a good solution though.EvilDragon said:This can be fixed in the future with some video filters, as it happens with games using the checkerboard trick to simulator more colors than the system had as the TV blurs them. However, the LCD of the Pandora is crystal clear, so it leads to that flickering effect.
None of the emulators have filters that prevent that so far - but they're all early ports.
I would rather have a little checkerboard dither show then have everything look blurry, out of focus, and have lower contrast. People think filters are the solution for everything it seems. Don't like an artifact? Blurr it all out so you can't see it. While that may hide some things it also ruins other things most notably detail.
here! have an antibiotic.DaveC said:I don't think that introducing filters to make everything blurry and destroying detail is a good solution though.EvilDragon said:This can be fixed in the future with some video filters, as it happens with games using the checkerboard trick to simulator more colors than the system had as the TV blurs them. However, the LCD of the Pandora is crystal clear, so it leads to that flickering effect.
None of the emulators have filters that prevent that so far - but they're all early ports.
I would rather have a little checkerboard dither show then have everything look blurry, out of focus, and have lower contrast. People think filters are the solution for everything it seems. Don't like an artifact? Blurr it all out so you can't see it. While that may hide some things it also ruins other things most notably detail.
Don't know about the checkerboard dithering, but I'd rather have a filter like this one than just an integer scale. I don't know if this would take too much power, though. Of course, there are a lot of filters I don't like (and definitely no fractional scaling).DaveC said:I don't think that introducing filters to make everything blurry and destroying detail is a good solution though.EvilDragon said:This can be fixed in the future with some video filters, as it happens with games using the checkerboard trick to simulator more colors than the system had as the TV blurs them. However, the LCD of the Pandora is crystal clear, so it leads to that flickering effect.
None of the emulators have filters that prevent that so far - but they're all early ports.
I would rather have a little checkerboard dither show then have everything look blurry, out of focus, and have lower contrast. People think filters are the solution for everything it seems. Don't like an artifact? Blurr it all out so you can't see it. While that may hide some things it also ruins other things most notably detail.
The problem with that is then the contrast goes out the window. If you do that enough to reduce ghosting then everything will look washed out. If you don't do it enough to ruin contrast then it won't get rid of the ghosting. Then there is the fact that it isn't just dark colors that do it, highly saturated colors do it too. Like in Sonic, the cartoony graphics colors are so saturated that they will ghost.MDave said:The best way to remove ghosting, is to increase ONLY the darkest of sub pixels in a pixel by 1 if it's say, 2 or less out of 256. This will keep all of the other pixels that don't ghost, stay the same true color
What?DroneB Dev said:of course there are diferent types of filters! and the thing you just said is a filter by itself.
EDIT:
Ninja'd
The "checkerboard dithering" is something the GAME does not an external filter. ED said to get rid of that and add a filter to blur it together. I said I would rather keep the checkerboard than make everything blurry.Tom` said:Don't know about the checkerboard dithering, but I'd rather have a filter like this one than just an integer scale. I don't know if this would take too much power, though. Of course, there are a lot of filters I don't like (and definitely no fractional scaling).
There's a 2x example here - I don't know if it's been implemented, though.DaveC said:That phosphor one does look nice and it is probably the only filter I have seen that I like, but doesn't that need 3X scale? On the Pandora we can mostly only do 2X scale due to the resolution not being as high as a PC.
DaveC said:The problem with that is then the contrast goes out the window. If you do that enough to reduce ghosting then everything will look washed out. If you don't do it enough to ruin contrast then it won't get rid of the ghosting. Then there is the fact that it isn't just dark colors that do it, highly saturated colors do it too. Like in Sonic, the cartoony graphics colors are so saturated that they will ghost.MDave said:The best way to remove ghosting, is to increase ONLY the darkest of sub pixels in a pixel by 1 if it's say, 2 or less out of 256. This will keep all of the other pixels that don't ghost, stay the same true color
The only real way to get rid of all ghosting is to switch out the LCD for OLED
coevin said:Hi guys can you clear something up as I am completely lost on whether it's down to the LCD or emulator. Basically I've been playing castle vania on the snes and Rambo on the c64. Basically on castlevania when you move the background kind of goes dark and blurred, but when you stop it goes to normal.
With rambo when you reach the camp there is a black fence which becomes a blurry mess when you walk past it. Now I know using frodo on the gp2x this never happened.
Basically I am lost on whether it's the LCD or the emulators not being optimized or whatever. Also the gamma settings are way to complicated for me to mess about with lol.