Gregor
Member
- Joined
- Jan 13, 2011
- Messages
- 53
I've decided that I'm wholly incapable of the overarching managerial tasks required to make a game for the Pandora, and that frankly I don't want to invest the effort writing so much code when code is what I do all day anyway.
So instead, I wonder if anybody's looking for someone to write background music. Although it's not my primary talent (in my heart I'm a programmer
), I'm not terrible either, and some people seem to like what I write.
Some examples (note that some of these are meant to loop, so will start and end abruptly):
FYI, I also write acoustic piano music in a neoromantic style, but that's not what you should expect if you want me to write music for a game: Op 13 mov 1, 2, Op 11
Caveats to my writing background music: I am not an expert and don't have tons of money, so production quality is only whatever I can manage. I really don't like short musical loops by the way, so I typically write them on the order of 3-5 minutes. They will be somewhat repetitive within that 3-5 minutes (this is still background music), but much less so than a 1 minute loop. I may sometimes seem flaky but in fact I'm just extremely busy. I do music as a relaxing distraction, so it's not always my top priority. I have tried my hand at electronic ambiance, and failed spectacularly; if the musical style you hear above doesn't suit you, there's not a lot I can do about it!
So instead, I wonder if anybody's looking for someone to write background music. Although it's not my primary talent (in my heart I'm a programmer
Some examples (note that some of these are meant to loop, so will start and end abruptly):
- Music for a remake of Werewolves of London . Made after a request on this forum!
- http://codu.org/tmp/cave-tense.ogg (Wrote for a game which sadly never (yet?) materialized; this is the "tense" track, the "untense" track is http://codu.org/tmp/cave.ogg , but since the game wasn't released I didn't get around to balancing them properly, so by pure amplitude the latter is actually louder than the former)
- http://codu.org/musi...superturing.ogg (This one's just for laughs)
- http://codu.org/music/vg/gm1.ogg (More tension, intended to be sort of retro, has some balance issues)
- http://codu.org/music/vg/zee5.ogg , http://codu.org/music/vg/zee1.ogg (These are sort of showing their age in terms of the kind of digital musical production techniques I knew)
FYI, I also write acoustic piano music in a neoromantic style, but that's not what you should expect if you want me to write music for a game: Op 13 mov 1, 2, Op 11
Caveats to my writing background music: I am not an expert and don't have tons of money, so production quality is only whatever I can manage. I really don't like short musical loops by the way, so I typically write them on the order of 3-5 minutes. They will be somewhat repetitive within that 3-5 minutes (this is still background music), but much less so than a 1 minute loop. I may sometimes seem flaky but in fact I'm just extremely busy. I do music as a relaxing distraction, so it's not always my top priority. I have tried my hand at electronic ambiance, and failed spectacularly; if the musical style you hear above doesn't suit you, there's not a lot I can do about it!
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