WizardStan
Mega GP Mania
- Joined
- May 24, 2008
- Messages
- 16,731
huh. Apparently Unreal Engine 4 is buildable on linux.
huh. Apparently Unreal Engine 4 is buildable on linux.
Good luck. I suspect even with the GLShim it'll have some gotchas, but we'll see.
GLShim will probably be useless as UE4 needs shader. But it can be built for Android, so GLES path should exist (question is, is it GLES3.x or GLES2.0 is enough).
Also, build system needs mono and clang, are they available on the devboard?
What kind of performance does the Pyra have? Compared to Pandora, could it psuh 2x as many polygons? 1.5x? less? more?
What kind of performance does the Pyra have? Compared to Pandora, could it psuh 2x as many polygons? 1.5x? less? more?
And this is, unfortunately, where the problem might arise. It doesn't have 3D drivers yet, and there is a non-zero chance that it never will. They're kind of there and someone may be able to hack something together, or it could prove to be an insurmountable task and we're stuck with just the 2D accelerator. We'll probably get the 3D drivers working before too long but don't count on it being a sure thing.AFAIK the devboards don't have 3d drivers yet
Well worse comes to worse we could use TI's old version 3.8 Linux kernel to get the 3D drivers working for the most part... From the mailing list conversation I saw, it seems that Ti can try to package something for us, but it may not be later this year or early next year before they can try it.And this is, unfortunately, where the problem might arise. It doesn't have 3D drivers yet, and there is a non-zero chance that it never will. They're kind of there and someone may be able to hack something together, or it could prove to be an insurmountable task and we're stuck with just the 2D accelerator. We'll probably get the 3D drivers working before too long but don't count on it being a sure thing.
AFAIK the devboards don't have 3d drivers yet
It's a really bad thing. Personnaly I'm going to wait the release of this driver, it's a quite expensive handled machine, and I don't want to be disapointed with bad performances. The bad point is that I would like to preorder to help ED, but with this, I'm not going to.Well worse comes to worse we could use TI's old version 3.8 Linux kernel to get the 3D drivers working for the most part... From the mailing list conversation I saw, it seems that Ti can try to package something for us, but it may not be later this year or early next year before they can try it.And this is, unfortunately, where the problem might arise. It doesn't have 3D drivers yet, and there is a non-zero chance that it never will. They're kind of there and someone may be able to hack something together, or it could prove to be an insurmountable task and we're stuck with just the 2D accelerator. We'll probably get the 3D drivers working before too long but don't count on it being a sure thing.
AFAIK the devboards don't have 3d drivers yet
huh. Apparently Unreal Engine 4 is buildable on linux.
minimum system requirements for UE4 are:
Code:Quad-core Intel or AMD processor, 2.5 GHz or faster NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher 8 GB RAM
By the way, what would be the best language for Pyra games ? Everyone says C++, but what about C, or even ARM assembly ?
By the way, what would be the best language for Pyra games ? Everyone says C++, but what about C, or even ARM assembly ?
As long as it doesn't use any driver related or proprietary stuff it solely comes down to how much effort the author has spend into making it platform-independent. From my experience people tend to screw up the 32<->64bit differences a lot more than those of architectures that share the same address width and endianess, though - you haven't seen shit if you didn't run into issues before because someone thought it was a good idea to store a pointer in a plain int variable...2. Will a program incorporating pugixml work with Pyra?